Monster Train

Monster Train

Unofficial Balance Patch
Rising_Dusk  [developer] 11 Dec, 2020 @ 5:40pm
(v1.0.5.0) Balance Discussion
Most of this patch is undoing some bugs caused by the recent live patch, but there's some content here as well.

Cultivating Sentient / Awoken Hollow

Up-front, I immediately reverted the Cultivating Sentient and Awoken Hollow changes in live because I need to test them holistically with the mod before I commit to them. Also, I think 3 boss relics on Cultivating Sentient core is absolutely nuts. It's pretty unlikely that I bring Cultivate back to Awoken Hollow because it has some really rough interactions, and the current modded form of Cultivating Sentient plays really nicely with the actually functional Spikes archetype in the mod. We will see, though, and I'm interested in community feedback.

Rootseeds

Undoes the earlier update to this card where I added 1 healing but keeps the motivation for the change intact. Quite frankly, this card just became too strong for a starter card. In changing this to just trigger Rejuvenate abilities, it serves the purpose I intended for the heal but without incredible Magic Power and upgrade synergies.

Excavation Eruption

The change in the most recent patch to this card makes it feel far too same-y when compared with Ice Tornado. Hitting four times at reduced damage gives the card at least some unique flavor, gives it an advantage with Magic Power scaling, and keeps it at a higher hit count for more likely backline sniping.

Boneshine

I already changed this to Purge with Damage Shield in a prior version of the mod, so the change in this patch just keeps it as I had it and fixes its interaction with the recent patch.
Last edited by Rising_Dusk; 11 Dec, 2020 @ 5:41pm
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nice ♥♥♥♥ bro
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