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It's been a second since I've updated the mod but it's still alive. I just haven't played the game in a second and life got hectic.
I'm focused on get these two aspects of the road map done in the near future:
Life is still hectic but I'm churning away at this.
For the next update, I've been playing with the Shieldmaidens in the DLC. I'll most likely tweak the trait and try to rebalance it a little.
I'm still debating with myself with how I'd like the mod to act in conjunction with the DLC. I might make a separate one that adds to it and add some aspects of the Shieldmaidens from the DLC into this one.
Next update will be coming soon.
This is a bit more work than I thought it would be.
I'm currently separating this mod into two versions. One for the Norse Flavorpack and one of the core game. I feel like this will make it easier for people who like the updates to the Shieldmaidens in the flavorpack but didn't like the requirements.
Something fun coming soon.
Got distracted by some things. Just pushed out a small update that adds Decisions for the player to add the Shieldmaiden trait to themselves.
Need to reorient myself to what I was doing before. Pushing for the AI update soon.