Garry's Mod

Garry's Mod

Team Fortress 2 Bots Extended [2025]
 This topic has been pinned, so it's probably important
ヅSakiyaNoombaヅ  [developer] 17 Jun @ 12:46pm
Suggestions
Provide any suggestions and maybe I could provide.
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engineers should plop down teleporter entrances near where they were spawned in, and bots should use them
(currently they just bunch up teleporter entrances and exits together along with sentries and dispensers)
ヅSakiyaNoombaヅ  [developer] 7 Aug @ 8:53am 
Originally posted by Leva the Star:
engineers should plop down teleporter entrances near where they were spawned in, and bots should use them
(currently they just bunch up teleporter entrances and exits together along with sentries and dispensers)
I am trying to make the bots do that but It keeps failing.
lambda players support
ヅSakiyaNoombaヅ  [developer] 7 Aug @ 12:04pm 
Originally posted by Dumb Boy:
lambda players support
I am assuming friendly on and off
How do you like the idea to implement mobster?
ヅSakiyaNoombaヅ  [developer] 11 Sep @ 2:48pm 
Originally posted by Pavel_Style:
How do you like the idea to implement mobster?
Mobster as in the big dude from the VIP holding a tommy gun?
Originally posted by ヅSakiyaNoombaヅ:
Originally posted by Pavel_Style:
How do you like the idea to implement mobster?
Mobster as in the big dude from the VIP holding a tommy gun?
yes
Try to make the ragdoll feel light and constantly bounce off the enemy's attacks and shots.
ヅSakiyaNoombaヅ  [developer] 22 Sep @ 7:11am 
Currently not working on it since MrNiceGuy is creating a major update for the original. I am currently waiting for his update to be release before I continue
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