Garry's Mod

Garry's Mod

Team Fortress 2 Bots Extended [2025]
34 Comments
ヅSakiyaNoombaヅ  [author] 4 Oct @ 11:36am 
Once it is released I’ll try to work on it as soon as possible but no promises though
regunkyle 3 Oct @ 4:59pm 
3 DYAS
AtomicLemon 25 Sep @ 10:52pm 
how do i get rid of the errors
ヅSakiyaNoombaヅ  [author] 7 Sep @ 10:44am 
@death2341 That's odd, I made two options, One for the Robots and the other Specifically for the Mercs. that's very strange that they disappear after disabling it.
death2341 7 Sep @ 8:37am 
hey im having an issue, where either all the mercs spawn as zombies, or when i disable the zombie mod then they dont exist/error, if they follow the system of the halloween fully thats cool but would like to disable that system, if not then....

and before you ask yes both TF2 is enabled and installed
ヅSakiyaNoombaヅ  [author] 3 Sep @ 7:59pm 
Loads of errors plus I abandoned it back then
nahuelbarcelo2016 3 Sep @ 4:53pm 
what caused it to go down in the first place though
nahuelbarcelo2016 3 Sep @ 4:53pm 
wow this mod is back that's cool
ThePear 2 Sep @ 9:06am 
Sadly, the weapon pack #2 doesn't exist.
Saddest Horse 23 Aug @ 10:18am 
Engineer, Medic And Sniper Doesn't Attack Custom NPC's
ヅSakiyaNoombaヅ  [author] 17 Aug @ 6:53pm 
Huh Never seen that happen to me at all. Did you disable all addons and run just my addons?
DarkFedora 17 Aug @ 6:38pm 
Heya There! So The TF2C Models aren't working properly nor or a lot of the MVM Robot models somehow and the Open Fortress Mercenary's Shotgun just floats at a certain spot midair, I played on an altered version of Construct but not changed map design wise and it was just in the middle of the grass area floating
ヅSakiyaNoombaヅ  [author] 16 Aug @ 3:55pm 
Got Some News that MrNiceGuy is back in development, Mod will be updated once he updates his.
Saddest Horse 7 Aug @ 6:28am 
The Best Fucking Addon İ Ever Seen. And Have DRGBASE and VJ BASE Compatible...
ヅSakiyaNoombaヅ  [author] 3 Aug @ 10:15pm 
trying to
gm_Redlerman16 3 Aug @ 10:12pm 
question, will you compress the files later on in the future?
ヅSakiyaNoombaヅ  [author] 3 Aug @ 10:00am 
I removed the patrol this patch because of that
MichaelGaming101 3 Aug @ 1:51am 
Can you add a "disable wandering" feature? The Heavy, civilian, Sniper. lags like hell...
crysmiss07 2 Aug @ 8:33am 
look you came back
ヅSakiyaNoombaヅ  [author] 25 Jul @ 5:17pm 
Only Doing Vanilla Bosses, No VSH or FF2 Custom Bosses there's already a mod for that
ヅSakiyaNoombaヅ  [author] 25 Jul @ 5:16pm 
Already almost done with him
TheWorstTF2Player 25 Jul @ 4:00pm 
I wonder what kind of bosses are planned. Is Saxton Hale considered in those plans?
Cigarette  [author] 25 Jul @ 11:25am 
@gm_Redlerman16

Bosses are planned to be added in the future, atm i think were more focused on ensuring the mod itself is stable enough to build off of. Yesterday was the first public release, and we've been documenting issues and fixing them as we go
ヅSakiyaNoombaヅ  [author] 25 Jul @ 12:20am 
Go to faq
gm_Redlerman16 24 Jul @ 11:28pm 
what about the tf2 bosses?
ヅSakiyaNoombaヅ  [author] 24 Jul @ 11:26pm 
But Symmetrical Control Points gamemode are in the works
ヅSakiyaNoombaヅ  [author] 24 Jul @ 11:17pm 
More Weapons
More Gamemodes
Optimizing
More Hats
gm_Redlerman16 24 Jul @ 11:04pm 
what are your plans next on adding?
Cigarette  [author] 24 Jul @ 8:30pm 
Very based!
Wayback 24 Jul @ 8:29pm 
Based addon
ヅSakiyaNoombaヅ  [author] 24 Jul @ 5:28pm 
Anyways Update is out and the Mod is back in Public
ヅSakiyaNoombaヅ  [author] 24 Jul @ 5:22pm 
?
Cigarette  [author] 23 Jul @ 10:37pm 
We still ballin
Cigarette  [author] 14 Jul @ 6:17pm 
We ballin