RimWorld

RimWorld

Anima Gear
 This topic has been pinned, so it's probably important
xrushha  [developer] 31 Aug, 2020 @ 9:10am
Suggestions
Feel free to suggest things that you'd like to see in this mod like some kind of expansions, new anima apparel or weapons. Not the fact that I will add things that you suggested.
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Showing 1-15 of 43 comments
Monument 1 Sep, 2020 @ 1:11am 
A research tree of structures and furniture for tribals that can be built around Anima trees with no penalty- Like, tribals infusing wood with anima grass or something so they can build their tribe around the holy Anima Tree without worry
Bobongmarley 1 Sep, 2020 @ 1:42am 
Could there be belt slot item ? 1 use Anima charged wand or BattleStaff ? or maybe a refined anima grass fiber+ steel ? animsteel made ins smith for like 100 steel and 100 Anima fibers = 10-20 Animsteel. just an idea or two :)
Thank you for the hard work.
La__fonzi 1 Sep, 2020 @ 4:10pm 
when holding the staff you can throw rock slabs at people instead of just placing them in front of people....... such a wasted opportunity. maybe some tribal prestigious anima gear to fulfil prestigious needs when having titles. think about what you could do to fill out medevial gear if your playing medevial mod and have all high teck stuff removed
xrushha  [developer] 1 Sep, 2020 @ 9:07pm 
@wilson_fur nice idea! Will think about it.
xrushha  [developer] 1 Sep, 2020 @ 9:10pm 
@squire this idea is really difficult to implement, but thanks!
Олег Мерк 2 Sep, 2020 @ 12:20am 
You can add some elements of primitive decor that will simulate more medieval furniture from royalty, аlso from Anima fiber
xrushha  [developer] 2 Sep, 2020 @ 3:47am 
Im planning something like this in anima tree-friendly buildings and furniture
Spiffy2002 2 Sep, 2020 @ 7:05pm 
Anima Bow maybe?
Hykal 2 Sep, 2020 @ 7:14pm 
An anima bow doesn't seem to fit with the whole psycasting thing. A thrumbo horn bow (basically a composite bow), would probably be better as a standalone mod.
Monument 2 Sep, 2020 @ 10:34pm 
Originally posted by xrushha:
Im planning something like this in anima tree-friendly buildings and furniture
Yooooo nice! Ive always wanted to do a tribe only run but with this it might be enjoyable for me! Maybe a new endgame goal for tribes, one thats just as difficult as space but, yknow, tribal. like having your tribe achieve Anima Acension or something
xrushha  [developer] 2 Sep, 2020 @ 11:38pm 
@wilson_fur This idea is so exciting! I really want to do something like "anima confluence" when some really strong psycasters seating around anima tree and performing kinda ceremony while you must defend em
La__fonzi 3 Sep, 2020 @ 1:31am 
anima sword that has knock back ability depending on quality of the sword will depend on how far someone gets knocked back but can only be used by high lvl psycasters as to prevent overpowerdness
Hykal 3 Sep, 2020 @ 7:33am 
Anima sword that knocks people back seems to be a weapon that anyone could use.

An anima sword that SCALES with a psycaster's power seems more in line. Something like 40k's force weapons.

https://warhammer40k.fandom.com/wiki/Force_Weapon

It seems to be a lot of coding to be done, so don't worry about it.
Monument 3 Sep, 2020 @ 7:24pm 
Originally posted by xrushha:
@wilson_fur This idea is so exciting! I really want to do something like "anima confluence" when some really strong psycasters seating around anima tree and performing kinda ceremony while you must defend em
That sounds badass! Would the attackers also destroy the anima tree? We all know how it reacts to being cut down, taking this quest unprepared would be challenging and your colony would suffer if you failed, is there a way you can lock this mission? Like, this quest can only appear if you started as a tribe.
xrushha  [developer] 3 Sep, 2020 @ 8:50pm 
@wilson_fur i'm not working on this for now, need to "complete" this mod, then tribal psycasters faction, then maybe anima tree friendly buildings/furniture and after that i'll start working on this, kinda road map :)
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