RimWorld

RimWorld

Anima Gear
162 Comments
RafaleMace 31 Jul @ 11:22am 
Do we know if this *will* get fixed? I think those two names are part of other modpacks so I'm assuming they will at some point, but I wanna make sure if we know anything
Pretty Boy 24 Jul @ 6:22pm 
We believe that you will release on 1.6:steamthumbsup:
Geneva 23 Jul @ 6:48am 
🥺
Geneva 18 Jul @ 1:25am 
Looking forward for the 1.6 update <3
Arakaim 15 Jul @ 3:58pm 
Are these additive bonuses like eltex or multiplicative like bioferrite?
BrAndres 1 Jul @ 5:22am 
First of all, thank you for making the mod. Will this be updated to 1.6?
i have a bug. i cant craft anima crown/staff/warmask bc mod dont see my wood (((
deron 22 Feb @ 11:48am 
Hi, it seems that Anima Staff and Anima Crown are missing a fixedIngredientFilter for WoodLog. I can't build them because wood is not visible in the filter, although the recipe says it is required.
POMAL 31 May, 2024 @ 2:28pm 
Frostiken 22 Mar, 2024 @ 3:55pm 
Can I ask for something? How would I go about changing the graphic of the domesticated anima grass to be closer to the 'normal' anima grass? I don't like how sparse it appears. I want to use it for decorative purposes but it kinda looks patchy and balding.
xrushha  [author] 18 Mar, 2024 @ 10:27pm 
@Patricia?! My main focus is to update all my mods as they are, adding new stuff is off the table for now but thank you for your suggestion! Will definitely consider it later down the line
Jakkariah 18 Mar, 2024 @ 7:59pm 
Are you able to possibly add Medieval-Neolithic stuff, I like the crown but im in a more industrial modern colony and feel like it would be kind of weird for one of my colonists to be running around in a loin cloth.
Jester 21 Dec, 2023 @ 11:05am 
Can NPC neolithic factions also use/spawn with the anima gear?
Dragon of Desire 22 Oct, 2023 @ 9:37am 
I'm going to reiterate a request from earlier. Can we PLEASE have the anima drugs have a genetic dependency/immunity gene set? I want to use the anima drugs, but I don't like the risk of my pawns becoming addicted.

Could we possibly also have a mod option to disable the addiction chance? That'd be amazing.
Dragon of Desire 9 Oct, 2023 @ 8:18pm 
I know it is a bit cheaty but could you please make it so the Anima War Mask only covers the eyes, and the anima Veil only covers the mouth down so we can have the crown, War Mask, and veil all on at once? It'd be awesome to have the full suite.
UnicornMan 12 Nov, 2022 @ 5:55pm 
Can you change the anima crown so that it doesn't count as clothing for nudity? Doesn't make sense my nudist is upset by wearing nothing but a crown.
Netzach Sloth 16 Sep, 2022 @ 9:44pm 
Same issue; psychic sensitivity offset isn't doing anything.

https://gist.github.com/3553001078a22cb6f500ed1b7a989cdf
Get Donked On 29 Jul, 2022 @ 2:28pm 
same probelem as guy 2 comments down not getting any psychic sensitivity
Copper Boltwire 17 Jul, 2022 @ 5:03pm 
Request: Make the items stuffed. I'd love to make use of the bonuses from other mods materials.
RtcPbcHr 24 Mar, 2022 @ 4:55pm 
I'm having a weird bug where psychic sensitivity isn't increasing when using anything from this mod
Beetlenade 23 Mar, 2022 @ 9:48am 
Any plans on making the Anima fiber work as a cloth type for other clothing? Perhaps adding a psychic sensitivity effect like how Arcalleum from RWOM adds magic effects?
Torkkar 9 Mar, 2022 @ 11:36pm 
needs a Hammer & cape
zachareeh 4 Mar, 2022 @ 10:49pm 
needs a bow
Eldritch Phoenix 16 Jan, 2022 @ 6:07am 
@xrushha odd, I didn't think the Thrumkin mod added a different bodytype, maybe it does
xrushha  [author] 16 Jan, 2022 @ 3:45am 
@Eldritch Phoenix it is not compatible with race mods that add custom body types.
Eldritch Phoenix 16 Jan, 2022 @ 2:10am 
is this not compatible with race mods, I get missing texture errors
Skele₊ 21 Nov, 2021 @ 5:56am 
Ahahah that's brilliant
Skele₊ 21 Nov, 2021 @ 4:43am 
Would be cool if there was a Anima Faction as well considering where your mods are headed ahahah :mhwgood:
Ickura 6 Sep, 2021 @ 9:47pm 
Ah ok thank you, didnt know that mod existed. The crown still floats above the head when pawns are facing back so guess I'll wait for that to get fixed.
Luisomar_85 5 Sep, 2021 @ 12:10am 
Ickura, you could use the mod "Show Hair with Hat" it make hats dont override hair
kongkim 2 Sep, 2021 @ 12:12am 
Really love the anima style, maybe make a retual were you combind Anima Fiber + Steel to make Anima Steel, or stone to get the anima color :) Make it so it need to ley together over a night to combind or something like that.
Ickura 30 Aug, 2021 @ 3:18am 
A good fix would be to make the crown a face item rather than a hat. Pawns hair will still show that way.
megabot 28 Aug, 2021 @ 3:26pm 
if i may ask something, could there perhaps be a bigger expansion upon anima stuffs? not just apparel n drugs, but also maybe furniture or something. an equivalent to the autobong as an example, a ritual about it maybe, something more to use the grass for
megabot 28 Aug, 2021 @ 3:25pm 
bald pawns are a vanilla game issue. use "hide hats" or something mod against that
Ickura 8 Aug, 2021 @ 2:52am 
My pawns are becoming bald when putting on the anima crown. Also the crown seems to float when pawns are facing back from you.
Muggy885 30 Jul, 2021 @ 10:15pm 
The crown and tribalware is coming up as Human Leather for the purposes of mood and ideaology. Is there something I missed? I can't find anyone else having this problem. Using EdB's prepare carefully.
Vintage Fruitcake 30 Jul, 2021 @ 1:57am 
The anima crown is floating above the pawn's head when you're looking at the back of their head.
https://gyazo.com/06dcfd1512ef65594f13ecaec4ce3c8e - back
https://gyazo.com/26ba3171b3d7ae8daad91ff424e4c1c5 - side
https://gyazo.com/c1d109a15fead64bcffca63454e5e322 - front
I am however running faces of the rim, but I don't think it affects pawn size.
Daddy DeVito 27 Jul, 2021 @ 3:47am 
I added a patch to my local copy to allow you to get anima grass from the grass you get from meditating.

<?xml version="1.0" encoding="utf-8"?>

<Patch>
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName = "Plant_GrassAnima"]/plant</xpath>
<value>
<harvestedThingDef>AnimaFiber</harvestedThingDef>
<harvestYield>8</harvestYield>
</value>
</Operation>
</Patch>
pippers13 16 Jul, 2021 @ 9:21am 
@hobgoblin is it?
RealLifeHobgoblin 30 Jun, 2021 @ 12:54pm 
This mod is compatible with Combat Extended
Yalkin 28 Apr, 2021 @ 6:35am 
@Kalrizion Late game variation already exist. Its what eltex is
Noisy Koi 28 Mar, 2021 @ 3:59pm 
could you make a higher tech variation of this mod? something to allow for anima use with higher forms of technology that late game could include synthesizing psychic implants?
Svela 28 Mar, 2021 @ 2:19am 
Understood. Thanks!
xrushha  [author] 28 Mar, 2021 @ 2:02am 
@Svela As for seeds please issue, of course it won't crash your game. It has to be domesticated grass in order to get the fibers.
Svela 28 Mar, 2021 @ 1:59am 
You said it doesn't work with Seeds Please. Can I still run both together anyway and ignore any auto generated seeds, or will it crash my game? Also, can I get the fibers from natural Anima grass grown from meditation as well, or does it have to be the domesticated grass?
Dirty Mike and The Boys 7 Feb, 2021 @ 9:44am 
Dude, that was insanely fast, thank you!
xrushha  [author] 7 Feb, 2021 @ 9:40am 
@Dirty Mike and The Boys pushed a fix to steam, enjoy!