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System.NullReferenceException: Object reference not set to an instance of an object
at ShellTooth.ScenPart_EnableForaging.Tick () [0x00037] in <b09876294f1547baa40b32e6552890d6>:0
at (wrapper dynamic-method) RimWorld.Scenario.RimWorld.Scenario.TickScenario_Patch1(RimWorld.Scenario)
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch6(Verse.TickManager)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
can be replicated with the minimum of these mods and dlc:
Core
Royalty
Ideology
Biotech
Humanoid Alien Races
Yinglets!
Quality of Building
removing either yinglets or quality of building fixes it. very odd. i can provide a log if asked i just don't want to clog the comments lol
Edit: After reloading my save, the pigskin yinglets became visible again, but the yttakin yinglet started breaking the entity layer. Important note: The entity layer only breaks when it has to render them. It works fine if the problem yinglet is not on screen. This applies to the corpses I mentioned above as well.
Edit 2: Apparently, even baseliner yinglets can become an issue. If there is a pattern, I don't see it.
Human Pawns cannot wear them yet Yinglets can
Tested it with only the Yinglets mod enabled and its dependency. Unsubbed and Resubbed to the mod