Space Engineers

Space Engineers

Water Mod
Lava Hazard Mod Support
Hi Jakaria,

I’m working on a lava hazard mod that integrates with your Water Mod API. Currently it's all set up and ready to go. Lava applies slowness and damages players and grids. I’ve successfully patched WaterRenderComponent to override Color, Transparent, and Lit for specified lava planets, but the water still renders as blue and transparent.

Is there a supported way to override water visuals at runtime—either via a setter method or during water creation? If not, would you consider exposing something like:

SetRenderData(MyPlanet planet, Vector3D color, bool transparent, bool lit)


This would allow modders to visually distinguish biome-specific fluids like lava, acid, or oil.

Best regards,
Anarsim