Transport Fever 2

Transport Fever 2

Auto Parallel Tracks
doug 5. mar. 2023 kl. 17:53
Problem with build 35230
Getting this error pretty consistently when trying to build a bridge:

urban_games/train_fever/src/Game/transport/street/StreetShapeFactory.cpp:urban_games/train_fever/src/Game/transport/street/StreetShapeF8ctor y.cppvoid :__cdecl `anonymous-namespace'::Create4onnecti onCtxo(c onsteccl asnonymous-nam StreetT::eRep *,const class TrackTypeRep *,cons StreetTypeRep *,const class TrackTypeRep *,co,const class street_util::IStree,const class street_util::IStreetGraph *,const class ecs::Entity &,class std::vector<struct SConetGeomrtry::ext,class stdo:n:calloontext,class std::allocator<struct StreetGeometry: Connecto Csntext> > &,class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > &): Ass)r: on s`eriisen ted' failedd.' failed.

Received SIGABRT
Heap corruption detected!
Calling thread crashtrace handlers
thread: 23108
ptracks.lua - game/res/gameScript/ptracks.lua_handleEvent() - hints: src = "ptracks.lua", id = "__ptracks__", name = "build" - mod: "*2138212041" version 1

thread: 17048
(empty)

All thread handlers called
Minidump Callback
An error just occurred.

I can send you the whole stdout (and crash dumps, if you like.)
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Enzojz  [udvikler] 12. mar. 2023 kl. 10:34 
I have noticed this problem ,and sent it to UG
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