Curious Expedition

Curious Expedition

Discovery
Joe the Bartender  [developer] 25 Feb, 2021 @ 12:15pm
Full Changelog
Steam has a character limit on mod descriptions, and since Discovery makes so many changes, not all of them can be fit on the front page. Here is a list of all the changes in full detail:

New content and features
- 1 new world pocket, including new biomes (Corrupted)
- 1 new animal (Horse)
- 1 new animal recruitable at the beastmaster (Lion)
- 14 new enemies and 5 new special event enemies (Balbal, Chasmosaurus, Codrille, Desert Cultist, Desert Cultist Leader, Lion, Missionary, Nkala, Parasaurolophus, Pterodactyl, Rhino, Sermilik, Trader, Tsenahale, Tuyango, Vouivre, Yara, Zabraq and the Zombie which was brought back from the alpha build of CE)
- 5 new zones (Fog, Grim Reaper, Kranokolaptes, Rain Storm, Snow Storm)
- 22 new items (Balbal Tongue, Banana, Bandage, Chasmosaurus Beak, Cheese, Cryptic Tablet, Cutlass, Enhanced Dynamite, Honey, Lentil Soup, Lion Pelt, Orange, Parasaurolophus Crest, Poisonous Mushrooms, Pterodactyl Wing, Rhino Horn, Sermilik Claw, Tsenahale Claw, Snakestone) including cursed artifacts (The Basano Vase, The Hope Diamond, The Iceman)
- 10 new chat lines (Aderyn, Bad Weather, Charismatic Speech, Discovery, Honey, Kranokolaptes, Lentil Soup, Poisonous Mushroom, Treasure, Volcano)
- 8 new statuses (Antiseptic Treatment, Cholera, Dysentry, Haunted, Major Poisoning, Schistosomiasis, Solitary Strength, Typhoid)
- 3 new Cave events (Gems, Lookout, Rest)
- 4 new Old Camp events (Dart, Cursed Artifact, Monster, Survivor)
- 2 new Elephant Graveyard events (Elephant, Leeches)
- 2 new Mammoth Graveyard events (Frost, Snowstorm)
- 1 new Raptor Nest event (T Rex)
- 2 new Shipwreck events (Giant Crab, Rusted Safe)
- 1 new Shrine event (Rainstorm)
- 2 new Tomb events (Desert Cultists, Scarabs)
- 3 new low sanity events (Dirty Water – Dysentry, Dirty Water – Trachoma, Dirty Water - Cholera)
- 8 new no sanity events (Aderyn, Dirty Water – Typhoid, Dirty Water - Schistosomiasis, Flood, Haunted - which has 4 different outcomes itself, Hunted, Sandstorm, Volcano)
- 5 new monster dice symbols (Acid, Blood Suckers, Devour Shadow, Fire, Rot)
- New Examine function. This function requires an Awareness check, and if successful, may provide more information about the location (Shrine and Wildlife tracks information have been merged into this function). This introduces a new element of risk and mystery when exploring most locations
- Updated Corrupted Mountain border tiles to look as shaded as the mountain itself (was just uniform peach-pink all around)
- You can now use horn flutes and totem sticks to evade combat events (such as the no torch cave exploration event where you encounter spiders)
- You can hire an animal trainer at the harbor for your next expedition (costs 75 funds). The animal trainer is accessible at the ship and allows you to promote animals (this ability lasts a day and can be activated at the ship as many times as you wish until your next expedition)
- You can now also recruit animals at the harbor
- The blood crown's attack has a new sound
- You can now raid villages, shaman huts, traders and (non-cultist) missions, each with their own challenges, combat encounters and consequences of failure (the consequences can be extreme, so it is recommended that you only do this if you would perish otherwise)
- You can now visit Giant Trees and Mountain Faces and paint them

Bug fixes
- Fixed Corrupted water border tiles overriding Corrupted Mountain border tiles, when it's supposed to be the other way round
- Fixed 4 chat lines
- Fixed some grammatical errors
- Fixed bug where ice sprawls wouldn't turn corrupt tiles into snow tiles
- Fixed bug where fire sprawls wouldn't turn corrupt stone forest into scorched earth
- Fixed bug where ice sprawls wouldn't turn dry or grass stone forest into crystal forest
- Fixed bug where fertile sprawls wouldn't turn most corrupt tiles into grass tiles
- Fixed bug where magnetic mountains and mountain face secrets could spawn without a mountain tile
- Fixed bug where magnetic mountains and mountain face secrets could persist after their tile had been changed
- Fixed bug where the pneumonia event could occur in biomes other than arctic
- Fixed numerous arctic tile-related bugs where it was possible to encounter any non-arctic sanity event or (camp) resting event (such as events which specifically adhere to jungle). This might also fix the rare jungle backdrop bug as well
- Fixed bug where it was possible to make buried temples unreachable
- Fixed bug where characters who died of sickness weren't capable of being brought back to life with the altar
- Fixed bug which allowed altar-resurrected charcters to keep ailments such as the death curse
- Fixed bug where altar-resurrected characters could retain injuries even after resurrection
- Fixed bug where living units (including local natives which stayed behind) could be used for the nightmare rest event
- The Mummy cave event is now disliked by Superstitious followers and has an additional outcome
- The Mushroom cave event can potentially yield poisonous mushrooms
- Cave paintings and (village) cartographers can give the location of corrupted lands for the next expedition
- Restored the old Cartographer (now called Navigator) icon to the Navigator perk so that it has a different sprite to Impetus
- The Enemy Attention status effect now uses a new target image instead of the cannibal status' skull image
- The Waterproof perk now correctly states that it also reduces movement costs in swamps

Balance changes
- With the introduction of weather, Sandstorms now have two effects: they always decrease sanity when you move through them and there's a chance that they will telport you like they used to
- Mosquito zones now move slowly
- Dynamite costs 15 (was 10)
- Chocolate costs 20 and 20 funds and gives 20 sanity when consumed (was worth 10 and gave 10 sanity). It is also less available than it used to be
- Cans and Lentil Soup have a small chance to decrease loyalty when consumed. If a character goes down to 0 Loyalty from this effect (or already had 0 loyalty), they will become Angry
- Curse of Poison attack (Magic + Mind dice) now deals 1 damage (was none)
- Yeti Caves are now slightly less rare (was 2.98% chance, now is 6.86% chance)
- The chance for the Jungle Rot no sanity event has been slightly increased
- Abominations now have half the daily chance of interrupting party travel due to meat requirement (was 33.3% chance, is now 16.6% chance)
- Buried treasure has been buffed. The value you can gain from it is more stable and hence, more of a worthwhile investment
- You now teleport to the middle of a golden pyramid location after entering it
- The chance to find a portal to a corrupted pocket within a spider lair has been massively increased (now 10%, was 4.76%)
- Spider lairs now only spawn a single group of spiders when the lair is spawned (the reason for this change is because it was possible to infinitely 'mine' spiders for their valuables if you have access to healing springs)
- Fire sprawls from volcanoes and slavers no longer give you -3 standing if they burn down a village
- When generating a world, villages will no longer spawn within a range of 6 of a volcano spawn point (they may still be close to volcanoes depending on how many the spawn point creates)
- The lifetime of fire sprawls has been massively reduced (thick jungle was 12 days, light was 9, bushes/corrupt plains were 6, swamp was 3, now 5, 4, 3 and 2 respectively)
- The Blood Crown is now worth 140, has a weaker die (it now has 2 blank faces) and a weaker Life Drain attack (it now only deals 3 multi-hit damage, multi-heals for 2 and shields for 1. It used to deal 5 multi-hit damage, multi-heal for 3 and shield for 2). It can be buried treasure but only in corrupted pockets at expedition 2+
- Black Markets now also sell a couple of random magical items
- Charles Darwin, Mary Kingsley, Frederick Courtney Selous and Isabella Bird now have horses instead of donkeys
- Villages now have more stock
- Tigers have been replaced with Lions on Dry worlds
- Adjusted the amount of days required for 100% compass accuracy for each expedition:
Expedition 1: 100 days for medium/hard (was 80/160)
Expedition 2: 120 days for medium/hard (was 120/240)
Expedition 3: 140 days for medium/hard (was 160/320)
Expedition 4: 160 days for medium/hard (was 200/400)
Expedition 5: 200 days for medium/hard (was 240/480)
Expedition 6: 240 days for medium/hard (was 280/560)
- The Stealth perk now decreases combat chance by 25/35/45/55% (was 20/30/40/50%)
- The Butterfly Enthusiast perk now allows the explorer to discover up to 3 butterflies per expedition
- The Careerist perk now gives an additional 75% chance of increasing loyalty by +1 (was +50% chance), making 100% chance altogether. It also now increases chance of gaining additional exploration points by +30% per location discovery
- The Charismatic perk now also restores an angry character's loyalty once per expedition, making the perk more worthwhile to take
- The Explosion Expert perk now also replaces standard dynamite with enhanced dynamite, which has new and advanced combat attacks
- The Lone Survivor perk now massively buffs your main explorer if they're on their own
- The Pacifist perk now decreases aggro chance by 50% instead of 25%
- The Polymath perk now also allows you to research a perk at the start of the expedition (at the ship). Doing so gives you a random explorer perk that you don't already have for the duration of that expedition
- The Occult Vision perk now also gives you a random scroll at the start of each expedition
- Cooking meat now uses a chance-based system. Instead of cooking a specific type of meat, the Culinary Finesse perk now increases the chance of cooking higher-quality meat
- Lentil Soup now has a max stack of 20 (was 10)