Curious Expedition

Curious Expedition

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Discovery
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3.827 MB
11 Jun, 2020 @ 8:58am
11 Sep, 2021 @ 5:09pm
6 Change Notes ( view )

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Discovery

Description
What is Discovery?
Discovery is a project developed out of love for Curious Expedition. It changes and improves many parts of the base game, fixes bugs and adds plenty of new features and content – enough so that I believe it could be considered an 'unofficial expansion' of sorts. All the changes made to the game were made out of respect for the original content and the late (19thc) Age of Discovery theme of the game. Any new additions such as the new events and enemies are intended to be of the same quality of the base game and reflect the mythology of the late Age of Discovery era, (each new monster of which is a genuine myth). Discovery is for more experienced players who are familiar with the game, though it can easily be picked up by new players too. Overall, Discovery aims to provide a superior Curious Expedition experience (without altering its theme or infringing upon its setting).

New content and features
- 1 new world, including new biomes
- 1 new animal
- 1 new animal recruitable at the beastmaster
- 14 new enemies and 5 new special event enemies
- 5 new zones
- 22 new items
- 10 new chat lines
- 8 new statuses
- 3 new Cave events
- 3 new Old Camp events
- 2 new Elephant Graveyard events
- 2 new Mammoth Graveyard events
- 1 new Raptor Nest event
- 2 new Shipwreck events
- 1 new Shrine event
- 2 new Tomb events
- 3 new low sanity events
- 8 new no sanity events
- 5 new monster dice symbols
- New Examine function. This function requires an Awareness check, and if successful, may provide more information about the location (Shrine and Wildlife tracks information have been merged into this function). This introduces a new element of risk and mystery when exploring most locations
- Updated Corrupted Mountain border tiles to look as shaded as the mountain itself
- You can now use horn flutes and totem sticks to evade combat events
- You can hire an animal trainer at the harbor for your next expedition (costs 75 funds). The animal trainer is accessible at the ship and allows you to promote animals
- You can now also recruit animals at the harbor
- The blood crown's attack has a new sound
- You can now raid villages, shaman huts, traders and (non-cultist) missions, each with their own challenges, combat encounters and consequences of failure
- You can now visit Giant Trees and paint them

Bug fixes
- Fixed Corrupted water border tiles overriding Corrupted Mountain border tiles, when it's supposed to be the other way round
- Fixed 4 chat lines
- Fixed some grammatical errors
- Fixed bug where ice sprawls wouldn't turn corrupt tiles into snow tiles
- Fixed bug where fire sprawls wouldn't turn corrupt stone forest into scorched earth
- Fixed bug where ice sprawls wouldn't turn dry or grass stone forest into crystal forest
- Fixed bug where fertile sprawls wouldn't turn most corrupt tiles into grass tiles
- Fixed bug where magnetic mountains and mountain face secrets could spawn without a mountain tile
- Fixed bug where magnetic mountains and mountain face secrets could persist after their tile had been changed
- Fixed bug where the pneumonia event could occur in biomes other than arctic
- Fixed numerous arctic tile-related bugs where it was possible to encounter any non-arctic sanity event or (camp) resting event (such as events which specifically adhere to jungle). This might also fix the rare jungle backdrop bug as well
- Fixed bug where it was possible to make buried temples unreachable
- Fixed bug where characters who died of sickness weren't capable of being brought back to life with the altar
- Fixed bug which allowed altar-resurrected characters to keep ailments such as the death curse
- Fixed bug where altar-resurrected characters could retain injuries even after resurrection
- Fixed bug where living units (including local natives which stayed behind) could be used for the nightmare rest event
- The Mummy cave event is now disliked by Superstitious followers and has an additional outcome
- The Mushroom cave event can potentially yield poisonous mushrooms
- Cave paintings and (village) cartographers can give the location of corrupted lands for the next expedition
- Restored the old Cartographer (now called Navigator) icon to the Navigator perk so that it has a different sprite to Impetus
- The Enemy Attention status effect now uses a new target image instead of the cannibal status' skull image
- The Waterproof perk now correctly states that it also reduces movement costs in swamps

Balance changes
- Sandstorms now have two effects
- Mosquito zones now move slowly
- Dynamite costs 15 (was 10)
- Chocolate costs 20 and 20 funds and gives 20 sanity when consumed (was worth 10 and gave 10 sanity). It is also less available than it used to be
- Cans and Lentil Soup have a small chance to decrease loyalty when consumed. If a character goes down to 0 Loyalty from this effect (or already had 0 loyalty), they will become Angry
- Curse of Poison attack (Magic + Mind dice) now deals 1 damage (was none)
- Yeti Caves are now slightly less rare (was 2.98% chance, now is 6.86% chance)
- The chance for the Jungle Rot no sanity event has been slightly increased
- Abominations now have half the daily chance of interrupting party travel due to meat requirement (was 33.3% chance, is now 16.6% chance)
- Buried treasure has been buffed. The value you can gain from it is more stable and hence, more of a worthwhile investment
- You now teleport to the middle of a golden pyramid location after entering it
- The chance to find a portal to a corrupted pocket within a spider lair has been massively increased (now 10%, was 4.76%)
- Spider lairs no longer abusable
- Fire sprawls from volcanoes and slavers no longer give you -3 standing if they burn down a village
- When generating a world, villages will no longer spawn within a range of 6 of a volcano spawn point (they may still be close to volcanoes depending on how many the spawn point creates)
- The lifetime of fire sprawls has been massively reduced (thick jungle was 12 days, light was 9, bushes/corrupt plains were 6, swamp was 3, now 5, 4, 3 and 2 respectively)
- The Blood Crown nerfed
- Black Markets buffed
- Charles Darwin, Mary Kingsley, Frederick Courtney Selous and Isabella Bird now have horses instead of donkeys
- Villages now have more stock
- Tigers have been replaced with Lions on Dry worlds
- Adjusted the amount of days required for 100% compass accuracy for each expedition:
- The Stealth perk now decreases combat chance by 25/35/45/55% (was 20/30/40/50%)
- The Butterfly Enthusiast perk buffed
- The Careerist perk buffed
- The Charismatic perk buffed
- The Explosion Expert perk buffed
- The Lone Survivor perk buffed
- The Pacifist perk buffed
- The Polymath perk buffed
- The Occult Vision perk buffed
- Cooking meat nerfed

Development time: 4 years with periods of hiatus. There were a few features and bits of content that didn't make it in

Special thanks: musuem4 for help with the Japanese translation, waxapple for the Chinese translation, the people who helped me both online and offline, A Book of Creatures.com, which is an excellent site for obscure mythological creatures, upon which the new art is based. Highly recommended for anyone who is interested in historical myths!

Found any bugs? Please report them so they can be fixed (the more detail in the report, the better!).

Interested in contributing or merging mods? Please don't hesitate to ask! I'd greatly appreciate any assistance in the development of Discovery. Credits can be given if wanted.

If you want to use any of Discovery's content in another mod, please ask. If anyone has found any of Discovery's content in another mod and this content has been used without permission, I'd be grateful if you could let me know.

Thanks for reading!
Popular Discussions View All (4)
13
8 Mar, 2022 @ 12:03pm
Compatibility & Language
Joe the Bartender
0
25 Feb, 2021 @ 12:15pm
Full Changelog
Joe the Bartender
0
1 Jan, 2021 @ 6:22pm
Known Bugs
Joe the Bartender
71 Comments
museum4 12 Mar @ 10:32pm 
@Joe the Bartender
Thank you for your hard work on the translation.(=´▽`=)ゞ
I immediately used the translation to play the game.
It really is more immersive when your native language is used.
As for my hope for the future, since the interactions in some locations are just flavor text and there are no particular rewards,
I would like to see some sort of reward, such as an item or an increase in the natives' opinion of you.
I am looking forward to future updates.
Joe the Bartender  [author] 8 Mar @ 2:33pm 
@musuem4
I've used your trick to finish the translation, though I'm having a bit of trouble updating the modification. I'm contacting the developers of the game about it, so I hope they'll help me figure out what the problem is. Sorry about the wait!

If you'd rather not wait, there may be another way to play my mod in Japanese. If you copy my updated Japanese language file into the 'langs' folder in my mod directory, the Japanese translation should be displayed for you.
The link to the updated Japanese language file is: https://drive.google.com/file/d/1vT8mKCje6Y_ZIDoH_7Tx0VnlCAsvJtjt/view?usp=drive_link
And the directory where you need to place that file is: Steam\steamapps\common\The Curious Expedition\mods\discovery\langs

If you do decide to try this method, let me know whether it works or doesn't work. Regardless, thanks for your interest in the mod and for your help, it's greatly appreciated.
museum4 5 Mar @ 12:02pm 
@Joe the Bartender
Thank you for the quick translationヽ(=´▽`=)ノ

Because it was so long and reading it all would be spoilers, I only checked the first 20% or so, but since Google Translate is good at explaining things without emotions, I felt that it was mostly translated without any awkwardness. If I had to point out something, it would be that the following ambiguous parts may have made the text seem a little awkward.

Starting from line 144.

"evt-elephantGraveyard-examine-fail","After an exhaustive investigation, we failed to find any irregularity."

徹底的な調査を行った結果、不正は発見されませんでした。

徹底的な調査の結果、異常は見つかりませんでした。

For some reason, when I use Google Translate to translate the previous sentence and the sentence one line before it, the suggestion below appears, so maybe there's some trick to machine translation, but I'm not sure.( ´~`)
Joe the Bartender  [author] 5 Mar @ 2:37am 
@museum4
翻訳されたダイアログ ファイルへのリンクはこちらです。これを確認して、エラーがないか再度チェックしていただけますか?

Here's a link to the translated dialogue file. Would you be willing to look through it and double check it for errors?

https://drive.google.com/file/d/1vT8mKCje6Y_ZIDoH_7Tx0VnlCAsvJtjt/view?usp=drive_link
Joe the Bartender  [author] 4 Mar @ 12:17pm 
@museum4
That's impressive - Google Translate definitely has become a lot better recently. I'll try it out and see if I can make a Japanese translation. After I've run the dialogue through Google Translate, would you be interested in correcting any mistakes? Thanks for your interest, and I hope you have lots of fun with this mod!
museum4 2 Mar @ 1:16pm 
@Joe the Bartender
Thank you for your reply
Google Translate has become much more accurate recently,
and I can correct minor mistranslations myself,
so I would be very grateful if you could just translate it with Google Translate (ノ´ー`)ノ
(By the way, this reply was also made using Google Translate)
Joe the Bartender  [author] 2 Mar @ 12:54pm 
@museum4
I'd love to make a Japanese translation! I didn't know there were any Japanese Curious Expedition players. I'm not sure how I could do it outside of using Google Translate though, as I don't speak the language myself. Would Google Translate suffice? Or would there be too many mistranslations and inconsistencies?
museum4 25 Feb @ 1:54am 
I want Japanese ( ´Д`)=3
(The amount of text was so huge that I gave up on translating it myself.)
Terotrous 24 Nov, 2024 @ 2:08pm 
My bad, this is actually not an issue with your mod, it's an incompatibility with Oriental Onslaught, as both modify evt-tomb-init
Terotrous 23 Nov, 2024 @ 11:19pm 
A bit more detail, it doesn't require you to examine to trigger the bug, it happens regardless. Looking at your source code I think the error is linked to the Scarab tomb type, as I've definitely never seen that one, but it's possible it could be the loot / mummy types as well. The Cultist is the only tomb event I'm sure I've seen, but I'll see if I see any of the other types in future games.