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That's a good point. I changed Two Kings Ice / Fire from their original Talent icons I will give Arcanist abilities the same treatment.I'd say that was just an oversight.
You got the right idea.
Sorry it needs to be expanded a bit more to use all weapon rune types. Right now it only works with "Cleaving" weapon runes of the stat you want specifically. This is because just using Cleaving was already about 600 crafting entries with around 1,200 data entries + Scripting and I was quickly losing my mind.
When you summon weapons runes you get Cleaving, Reach and Deflecting. Only use Cleaving with the stat you want when crafting for now.
Thanks, noted that there are 3 types of weapon runes. Maybe having pictures on your website would be helpful.
Thank you so much for the mod.
Elemental swarm(summoning source skill) is way too OP. They have high hp, high dmg, and even uses skills.
Every enemies can be countered easily by this skill. needs big nerf
Hmm.. Elemental Swarm was nerfed not too long ago when two new types were added. They're intended to be a Summoner burst damage tool so the high damage and 3-4 abilities each is somewhat intended but they should be fairly squishy.
I'm curious if a Giftbag is having unintended interactions with them. They have 15% base armor values and 30% base Vitality. They ideally should die in 1-3 hits depending on Summoning skill and the damage type.
Thanks both for the feedback. Elemental Swarm scaling has been changed pending the next version. They now rely more on the base template's stats and Level with a small boost from the "Infusion" with their Armor / HP around halved.
Previously they stop in their respective schools at 5 by lvl 18 but with higher base damage on skills. Instead the skill damage was reduced on all of them and they scale up to 10 in their schools. This results in around -50% damage when you first get them and -25% by lvl 18..
Naw, it's a good spot. Is this with Pet Power Giftbag? The Giftbags usually take load priority and that one if probably mad I pulled Incarnate over to buff it's stats. I ask because you mention overwriting infusions since they're normally summon on surface buffs.
There's quite a few mods for Petpower compatibility that I could crack open and probably see what causes the issue. If it's not Petpower then I imagine it might just be load priority. I wasn't aware Incarnate had any problems and the Conflux summons aren't designed for that Giftbag so I hadn't really looked into it.
I only loaded your mod and mine (no gifts bags or other mods on a brand new save). When yours is below it in load order it overrides everything and nothing from my mod works, but when mine is lowest on load order the infusions changed/added by my mod work (water, blessed water, ice and blessed ice) but they act like how I described above meaning they won't override infusions not from my mod. For example say I infuse the incarnate in this order
Base summon -> Water infusion -> Fire infusion (is possible)
Base summon -> Water infusion -> Ice infusion (is possible)
Base summon -> Fire infusion -> Water infusion (isn't possible)
Also, loving the mod, divinity feels fresh again, thanks!
I only loaded your mod and mine (no gifts bags or other mods on a brand new save). When yours is below it in load order it overrides everything and nothing from my mod works, but when mine is lowest on load order the infusions changed/added by my mod work (water, blessed water, ice and blessed ice) but they act like how I described above meaning they won't override infusions not from my mod. For example say I infuse the incarnate in this order
Base summon -> Water infusion -> Fire infusion (is possible)
Base summon -> Water infusion -> Ice infusion (is possible)
Base summon -> Fire infusion -> Water infusion (isn't possible) [/quote]
You can send me the files over discord or link them here and I can look into it. Also can add those water conditions to the normal Incarnate summon and see what happens. I didn't touch the skill infusions though so I'm not sure what the problem could be off the top of my head.
It doesn't? That might be the version I'm working on now but it's been changed. The talent overall has unfortunately needed restricting due to Giftbag 5 since it's in danger of becoming a staple which is not ideal for the concepts of this mod.