Divinity: Original Sin 2

Divinity: Original Sin 2

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Divinity Conflux - Combat Overhaul
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8 Jun, 2020 @ 10:14pm
31 Aug @ 12:43pm
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Divinity Conflux - Combat Overhaul

In 1 collection by Xorn
Official Divinity Conflux Collection
4 items
Description
Version 1.09.70



[ko-fi.com]


Simply extract DXGI.dll file to the same directly as EoCApp.exe for DefEd and you're good to go.



Divinity Conflux is a Combat Overhaul mod that aims to be a true class-less system with improved skill and talent synergy. Players are no longer encouraged in having to choose a specific archetype then stack multipliers. Now countless build varieties are available to players in a true make-your-class condition.

Players can not only choose the schools they want to mix but how they want to mix them. A player can choose their schools then also choose to go flat damage, pure status effects or a mix of both adding an entirely new layer to play style options. No longer is status just something that comes with an ability but instead a conscious choice in character building. More emphasis is placed on attaining skills the player wants rather than stacking multipliers.

Includes a new Difficulty mode: Strategist which takes the place of Tactician (this will not show when first loading the mod)- In this mode enemies will smoothly and continuously scale in difficulty apposed to falling off around the end of Act2. This lends to a more consistent need of player attention in combat till the very end of the game as lvl 20 enemies are notably stronger.

NOTE: Strategist Mode has been balanced around a 4man team without additional Class mods.



One major feature of Divinity Conflux are new and powerful Tier 2 Status effects. These statuses help tie the knot on build variety by integrating different elements together on a global scale including Elemental Runes on melee weapon having the ability to proc statuses.



Conflux interactions are not exclusive to a single conversion. If more than one condition is met then multiple Conflux statuses can occur with a single trigger. ie Shocking a target afflicted by Poison and Burning will produce both Virulent and Accelerant.


Many Skills have been reworked for better synergy with their own schools and others. Many have been given conditional bonuses that can be fulfilled granting more powerful effects, more damage or allowing effects to ignore Armor to give a more thoughtful approach to combat.

Some global Statuses such as Proliferate and Congeal can also bypass armor when proper conditions are met adding further intricacy to build setups and ability rotations.

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Why Armor? Armor in Conflux plays a more preventative and counter-play role. Far more status cures have been added to the game well as Talents to diminish the value of armor. HP to Armor scaling ratios have been changed in addition to changes in enemy damage scaling. There's quite a few moving parts but the main point is that Armor will never be your main source of survival in Conflux and as mentioned there are ways around it.



This is an example of a Defender Template. Defenders have the highest Armor values outside bosses and yet still both combined do not exceed the unit's total Vitality. Add to this additional layering through bypassing armor, talents / skills which prevent status effects and a more thoughtful approach to combat is rewarded.



Enemy AI now has a more human-like response to player actions. They will cure allies of status effects, esp CC. They will attempt to reveal invisible players or disrupt line of sight on themselves and/or allies from a ranged attacker. Enemy AP efficiency has been improved to value more effective skills and enemies now have access to far more skills, talents and consumables which increase as the game progresses.

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All but 2 Talent have been re-scripted and remastered.

Affliction Overload, Arcanist, Comeback Kid, Combat Reflexes, Divine Vigor, Elemental Ranger, Elusive, Equilibrium, Escapist, Flowing Recollection, Grenadier, Guerilla, Opportunist, Parry Master, Perfectionist, Picture of Health, King of Flames, King of Ice, King of Storms, King of Terra, Leech, Runic Arsenal, Thaumaturgy Warlord, Walk It Off, Wind Dancer, Unstable, What A Rush.



There are further built in features for customizing your experience. Enemy Archetype Talent Injector with a Normal and Extreme version, Immortal Sir Lora, Remove annoying NPCs, Character Tag swapping, Free Mystic / Scholar / Villain, Enable/Disable Innate LW,and clean sold items from vendors. In all it's a good idea to check options in the Config Orb.



There's too much to cover here so please feel free to check out any of the following Links:

Quick Reference Guide [docs.google.com]

Community Discord [discord.gg]

Change Log for the detail reading. [docs.google.com]

Nexus Version Available here. [www.nexusmods.com]



Most Class mods work with Conflux. Players may find LL's Mod Manager[github.com] necessary to get the right mix of features.

Not compatible with other Combat Overhaul mods. Spirit Vision, Animal Empathy Giftbags or free Savage Sortilege. This mod has these functions built in. Also not compatible with Refund Race based Civil Abilities, Additional Summons Pack or Magic Mirror Fix.

If you're interested in translation contact me and get the original English xml file here.[github.com].




Conflux Odin Library - This is a 100% modular add-on for Odin Class mods. It will detect which mods are active and dynamically change UI elements, stats, scripts and some balance tweaks.
Conflux Heavy Enemies Add-on - This add-on notably increases enemy HP scaling and is often seen as the preferred method of play. Also good for heavily modded sessions.
Epip[www.pinewood.team] - UI Enhancments. A very good mod for multiple hotbars, better display of resistances, statuses, customization, dye options. Too many features to list.
Sorcerous Sundries Fix - Pretty much required if you enable this Giftbag with mods.

Enemy Upgrade Overhaul or Enemy Randomizer mods compatible for even greater difficulty.

Popular Discussions View All (8)
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1,173 Comments
Xorn  [author] 28 Aug @ 10:03am 
NOTE: With Patch 1.09.7 Existing saves must turn on then off the 8AP Giftbag to refresh Osi scripts no longer in use.
Xorn  [author] 27 Aug @ 3:47am 
@Sim
Since players can do it I never saw reason. However Undead can sustain much easier with restore effect, Poison and the combo status Virulent. I tried to make sure all race options were equally viable. Fane is still busted though.
Sim 26 Aug @ 12:51pm 
Does this mod fix enemies healing undead allies immediately even though they shouldn't know they are undead?
Xorn  [author] 21 Aug @ 5:19pm 
@yamato
Nope. I've been working on a large update and watched a few streamers lately.
yamato 20 Aug @ 2:15pm 
Hello, mod is bugged or what? I should have Conflux Orb like in beginning to customize mod, but this don't appear.
Xorn  [author] 12 Aug @ 1:28am 
@爱笑的大魔王
Sorry for the delay. I'm working on pretty large update which includes some language file changes. I'm marking "New" and "Changed". So it should be easy to implement.

Also contact me on discord if you want.
EvilDivinity 20 Jul @ 10:20am 
Is there any way to turn off the effects from king of ice and flames? I dont care how powerful they are i dont wanna look like a block of ice.
Xorn  [author] 9 Jul @ 12:04pm 
@PAUK
Near everything players get NPCs also get. I added most things manually so they make sense for different encounters. Just as players would have a team that compliments each other, the NPCs are built that way also.
PAUK 8 Jul @ 12:14am 
I want to ask.Enemies is use of any new abilities?
Xorn  [author] 15 Jun @ 2:34pm 
@reshoku
Yes. I could have done it in a less mean spirited way. The purpose is so players cannot cheese a second Idol by stealing then killing her. If you want an additional Idol you have to take the stat loss. Though I might remove the dialog option.