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As for Veterancy, that is a feature that would need to be created from the ground up and tested to make sure it works properly without changing the overall balance of the game. Add tracking for Unit / Infantry Kills. Possible value of said kills to convert to reasonable experience. Tiers of upgrades 1-3 (One could probably apply armor / weapon /speed upgrades similar to Red Alert. Look at the crates in the Ants Mission 4). Showing said Veterancy on selected units.
Don't all units and buildings already have "points" property? It's the easiest option to use, I guess.
And if it's toggled off by default, there's no need to care about game balance - don't like it, don't use it.
If you start on the left side of the map as NOD you're screwed because your airstrip will take forever to deliver your units, and the next one won't start building until after the plane has dropped the unit.
Level 1 Unit Armour Upgrade
Level 2 Unit Firepower Upgrade
Level 3 Unit Speed Upgrade
Possibly Level 4 Self Healing.
Raap & cfehunter - I read in a post that all reinforced units (the method used for the Airstrip Cargo Plane) must come from a valid side (entry point) of the map. If I recall, Jimtern said he was looking into this in the comments of his latest post on Reddit. Possible solutions that have been suggested and could be combined as a fix (or balancing) are 1. Increasing (even doubling) the speed of the Cargo Plane and/or 2. Have the reinforced Cargo Plane enter from the side of the map closest to the Airstrip (Take Shortest Route) and/or 3. Allow multiple Cargo Planes to delivering to the same airstrip at once if new units are built before previous ones are delivered.
I'd be happy with simple 2-level veterancy with, say, +50% HP and damage at elite level.
Be it
"+50% HP on 1st lvl, +50% damage on 2nd" or
"+25% HP and damage on 1st, +25% HP and damage on 2nd"
That sounds goog :)
I'm conscious that you have opened up your code for use with credit, but felt it best to ask anyway, or to ask if you were intending to do something similar yourself. I've merely changed a few numbers here and there where as you have done a lions share of alterations - I admit I'd quite like to use both at the same time myself!
It'd be very easy for me to take your code and edit and upload myself, but if you had any intention to do it I'd leave you to it. I'm also happy to make the changes and have you upload it under your name if you'd prefer it that way as I don't want to take credit for the work you've done.
Let me know if you can please what you are happy with.
Regards. Mike
There is points, and there is also unit value (or cost). For instance, if a $2000 unit kills a bunch of little $100 units it takes a while to level up, but if it kills a bunch of other $2000 units it levels much quicker.