Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

CFE Patch
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Update: 23 Jun, 2020 @ 10:01am

0.76-B
- Tweak INI reconciliation code

Update: 22 Jun, 2020 @ 3:54pm

0.76-A Change log
- Enemies will no longer be spawned by a building if destroyed by a commando (toggle in the ini)

Update: 22 Jun, 2020 @ 11:58am

0.75-A Changelog
- Updated to latest EA patch code
- Removed custom repair pad queue (may tweak later, rally points are still present)
- Made it much harder for harvesters to get stuck

Update: 16 Jun, 2020 @ 5:57pm

0.74-A Changelog
- Fix for harvesters not returning to base if all refineries are busy
- Fix for harvesters not starting to harvest tiberium upon exiting factory/airstrip
- Commandos will now shoot when on guard, or attack moving
- Significant improvement to attack move behavior (Thanks Butch for flagging it and assisting in fixing)
- Pathfinding robustness improvements

Update: 16 Jun, 2020 @ 4:39am

0.73-B Changelog
- Units can also now *not* attack move (bugfix)

Update: 16 Jun, 2020 @ 3:00am

0.73 - A Change Log
- Added attack move

Update: 15 Jun, 2020 @ 2:50pm

0.72-A Changelog
-Fix stuck harvesters
-Walls now cost for each segment placed (Toggle in the ini file) Thanks FluffyQuack!

Update: 14 Jun, 2020 @ 7:41am

Change Log 0.71-A
- Added single build mode to walls (Ctrl)
- Fixed diagonal building placement distances
- Rally cleanup. Harvesters also no longer rally
- INI Configuration improvements. Missing settings in your local config will now be populated when the game starts.

Update: 13 Jun, 2020 @ 4:31pm

- Orcas/Attack Helis will no longer fly to a target to attack if they have no ammo
- Harvesters will no longer attempt to unload at refineries they can't ever reach.

Update: 13 Jun, 2020 @ 5:47am

Change the cover image