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Should fix Nod 13 and others where there's an impassible river with a tib patch on one side and a refinery on the other.
Given how the original pathfinder works I guess this would have been pretty difficult for them to fix generically. You'd have to do some sort of cell book keeping to figure out what areas are impassable and tag islands.
Thanks for continually improving this already excellent mod, cfehunter! We all greatly appreciate your hard work! :)