Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) They already do this in the unmodded game, but I believe there's a bug where it also ignores units that are moving towards the pathing object. This is why you end up with two harvesters running into each other on bridges.
Here's some vids I made:
Infantry: they can walk along the line through bridges, but won't move if moving towards another units
https://youtu.be/_QVrS1_cSWw
Vehicles: they can move along the bridge only if it's the only path. If several paths are available they will choose another one. Also, if they are blocking each other's way they will try to move, but seems like can only move one unit, and moved unit will not move any other units resulting in a jam.
https://youtu.be/8B5hP02hO1k
https://youtu.be/E9JYqy9wAuY
https://youtu.be/tYYpZRV6ODM
They both have the same issue with units moving in the opposite direction one cell away still count as moving for path finding checks though.