Call of Duty: Black Ops III

Call of Duty: Black Ops III

ZM Bots
 This topic has been pinned, so it's probably important
the fister 2 Jun, 2020 @ 2:54am
Suggestions
suggest things for the mod
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Showing 1-15 of 92 comments
Calsch03 3 Jun, 2020 @ 2:45am 
I don't know how much work it will be or if it is even possible, but it would be cool if the bots would go to the mystery box and spin the box when they buy a random weapon.

The changes in this mod are a big improvement over the other version in my opinion and a lot closer to the bo4 bots, good work.
Last edited by Calsch03; 3 Jun, 2020 @ 2:53am
UnDeaD  [developer] 3 Jun, 2020 @ 3:58am 
It is possible, but there would be some issues with it. Bots would probaly either get surrounded while they are waiting for the box or just miss it, and pathing issues would appear, because if the box is on the other side of the map then they have to get there somehow, even if there are doors/debris between them. What i noticed is if the path to something is blocked then bots will just stand still. (I couldn't manage to find how to check if a path is blocked or not). That is why i made it like this. The same problem would be with perks, and i'm not sure if it can be done without issues.
Calsch03 3 Jun, 2020 @ 4:48am 
ok I understand, tnx for explaining
the fister 3 Jun, 2020 @ 11:41am 
Are you able to add custom perks? If so, perks like PHD and something else that would seem interesting to you would make the game with bots much more fun. If not, well too bad for me I guess.
Last edited by the fister; 3 Jun, 2020 @ 11:41am
UnDeaD  [developer] 3 Jun, 2020 @ 2:11pm 
I can add any vanilla perk to the list. I added these 3 because IMO these are the most useful for bots, maybe Electric Cherry would be good for them too, if they get overrun.
the fister 3 Jun, 2020 @ 2:59pm 
Originally posted by UnDeaD:
I can add any vanilla perk to the list. I added these 3 because IMO these are the most useful for bots, maybe Electric Cherry would be good for them too, if they get overrun.
Widows wine might be better, also I was talking about custom perks the player could get.
I've seen bots get custom perks in maps before too, it's from the perk drop power up
Last edited by the fister; 3 Jun, 2020 @ 2:59pm
UnDeaD  [developer] 3 Jun, 2020 @ 4:09pm 
They can pick up perk bottles, cuz they are counted as power-ups, but i cannot add perks that only specific maps have (since they are built in), only those, which BO3 has by default (8 perks).

I can add Widow's Wine, but if bots get downed, it won't be cheap for them to get all the perks back :D
Also they get hit many times, so i think the widow grenades would run out before they would get surrounded.
Last edited by UnDeaD; 8 Mar, 2021 @ 3:51pm
Pipatra Dash 5 Jun, 2020 @ 1:16am 
Could you make it that if you try to buy something that you dont have enough for, the bot thats has the points to oepn said door come to you and open said door?, or interact with certan things like the crystal releace process on gorod krovi
UnDeaD  [developer] 5 Jun, 2020 @ 1:40am 
I can try to change the Follow mode, so if the player is near a door, bots will focus on the nearest one to the player. So far a haven't managed to find custom things bots could interact with, like said crystal release process, but i'll dig in the files and see what i can find. The problem is that i don't have the DLC.I guess i'll experiment with the power switch first.
Yesmynamechanged 6 Jun, 2020 @ 11:59am 
It would be cool if there was an option to choose how many bots started with the player.
UnDeaD  [developer] 6 Jun, 2020 @ 1:02pm 
You can set that by changing the player limit when in lobby in Social / Manage Party
Added to the Notes, so anyone can see it easily.
Last edited by UnDeaD; 6 Jun, 2020 @ 1:04pm
Ton of Dix 6 Jun, 2020 @ 2:01pm 
idk if this is possible but could you code it so the bots teleport to the other shangri la pack pads when you step on one? it'd be dope playing with bots but makes packing impossible
UnDeaD  [developer] 6 Jun, 2020 @ 4:06pm 
It would be possible, but i would have to rewrite some of the code, so you could order each bot where to stand (like in Stay mode). If i'll have more time for it, i'll try to make it, but i can't promise anything.
Ton of Dix 6 Jun, 2020 @ 5:58pm 
that would be so helpful bots on shang and being able to pack would be a dream and that sounds perfect or like a set path just for shang where they walk to a set spot
UnDeaD  [developer] 7 Jun, 2020 @ 7:20am 
1. When they run out of ammo, they swap to the other gun. Their not used gun then gets its ammo restored, so if the current gun runs out, they can use the other one. So it's always giving them ammo to the weapon, that is not used currently. I've played on some modded and vanilla maps, but i never encountered them running out of ammo or not shooting. When they ran out, they were swapping to the other gun. One gun that i now they don't shoot with is the power-up gun on Rust, but other guns should be fine. Maybe you should type the map you were playing on and i can check it out.

2. Bots use the behavior of the multiplayer bots. So when they see an enemy, it is going to be their priority. It's hard to control them when they see an enemy, that's why there are problems with the revive too. When i will have enough time and patience, i will try to rewrite the whole bot system. Currently the mod uses the one that CoD developers made.

3. Bots will buy doors, but some doors are strangely set up, and soemtimes they want to reach them from the other side. (This can be seen on Kino, sometimes they struggle to buy the first 2 doors there, but when they get open, the others should be no problem for them.) That is why they aren't buying doors sometimes. Sadly I can't do anything about it. Capping could be a good idea, but IMO maybe the problem would appear again.
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