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 92			 
					 
					




@orqestra: You cannot use 2 mods at the same time. Tha game is limited to one active mod.
@razorstargazer: The only time i saw bots keeping the starting weapons was on a map by Verko, and thats's probably because he changed something about weapon lists / mystery boxes on that map. My mod detects weapons that are implemented in the original weapons list, so if he defined his weapons in a custom list, then my mod cannot detect it and use it. On 99% of custom maps bots are able to buy wall weapons or mystery box weapons without problems.
@Kmart: I'm trying to avoid adding more button combinations, there are already more than i originally wanted, but a rework of the bot teleportation is planned.
@XEON: 7 is Gulag Zombies (the screenshot is in the last area), 8 is Gestort, and 11 is Blizzard Outpost
I know the bots are supposed to automatically teleport if they can't reach the player, but I've realized on basically every custom map I've found where they have any sort of nav issues, it would be fine if they would teleport, but they don't... they'll just stand still at times, or wander around, but no matter what they will not teleport. This is especially painful on the Die Rise remaster, where sometimes they can navigate the jumps themselves, other times they THINK they can and fall to their deaths, but in both scenarios there's the *smallest* quirk that has cost me more matches than I'd like to admit
I believe it would yield several videos for community content creators. It would be a great contribution to the community. I can already see the title of a YouTube video: "I Performed All Black Ops 3 Easter Eggs with Bots."