安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








If you have met one of those overflows, it will be likely this mod is the source of crash, but that is because this mod has many complex mechanisms and it might just cross the critical point to cause the overflows.
For the overflow of trinkets, you might solve the crash after uninstalling certain numbers of trinkets.
For the overflow of heroes, you might solve the crash after uninstalling certain numbers of heroes.
The above two overflows are only concerned with numbers, not with specified mods.
For the overflow of save files, if yours is larger than 15MB, it might crash at any time...If you still can load the save, try dismissing heroes. If you can't, only the DDSaveEditor might be able to help you...
For the overflow of memory allocation, or known as MOD LIMIT, can be solved partially by using the official commandline " -disable_monster_pre_loading" and the 4GB expanded memory allocation main program.