Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry but she does have a skip turn, but due to she has five skills per line (and 6 skills if count the move into) thus the skip button is hidden behind the inventory section (at about the first slot of the inventory), you may still click the hidden skill button by click on the approximate location.
A Skip Turn button would be bliss 🙂
Love everything else, tho
The quests and battles in farmstead are special "endless" type, which is made by continuous long battle (known as waves) and break rooms between waves.
Divinity's core skill "Reality Binding" has a cooldown of 1 battle, thus after once used, normally can only be refreshed after battle complete. But this skill also has the Redhook official parameter ".refresh_after_each_wave true", thus it can be refreshed when each wave in the endless quest is complete.
Besides, you can refresh her "Reality Binding" by using "Awakening", sometimes this might be very useful. And, if you find yourself difficult to play her in the endless quest, you may try to use the crystal trinket, which will disable "Reality Binding" but grant her 10 max HP, which shall completely change her play-style from "permanent deathdoor with monster guard play-style" to "deathdoor dance play-style" (repeatedly make her jump between deathdoor and not deathdoor to obtain damage blocks).
While you have opened an in-dungeon savefile, check "persist.game.json", change the value of parameter "inraid" from true to false, and change the value of parameter "raiddungeon" from your current dungeon to "none", and save all changes. Then reload this savefile, you will find yourself back to hamlet. Notice that all things in your inventory will be lost (but the trinkets worn by heroes will remain safe). This method is usually used to fix critical savefile soft-lock.
Due to a critical bug about using Daze on ActorDot might cause battle round soft-lock when another ActorDot which contains Stun would triggers at the same time, the Daze visual effect of skill Rule of Nature has now been removed, and only -999 SPD remains.
Note for other modders:
Using Daze not on ActorDot but on Skill itself is still fine, but modders need to remember using negative stun_chance towards already stunned target before doing daze, and using negative stun_chance with "always" rule after doing daze, in order to prevent battle round soft-lock caused by doing stun and daze at one time.
Although this fixing method cannot do anything to Daze on ActorDot, that's why I have to abandon that ActorDot Daze design.
- Fix a bug that "Rule of Nature" ActorDot's Daze might cause the game to soft-lock if target is already stuned before the daze triggers.
- Raise the self stun chance of Double Actions mechanism of Metropathy from 100% to 250%, in order to prevent interference of external stun chance buff/debuffs which might lead to permanent actions or mechanism failure.