Team Fortress 2

Team Fortress 2

Hillbilly Speed-Bump
could this be an all class misc
this would be cool in scout and everyone
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Showing 1-15 of 30 comments
Luna 3 Jan, 2014 @ 8:22pm 
He's right. It would sell at 1 - 2 keys if it is ALL class, people want other stuff on there classes. Not just on Sniper And Enngi
RAPTOR 9:48 3 Jan, 2014 @ 8:25pm 
It should warn you of spies if you're in any other class, but with an added bonus for Engie to have sentries fire at spies regardless of cloak or disguise, and destroys sappers automatically.

Basically, Engie gets an antomatic spy-spotter. Something that makes cloak and disguise for spies pointless against your sentry and dispenser, but only as long as your engie remains close to your own sentry and dispenser.
Crash #TSTJ 3 Jan, 2014 @ 9:22pm 
^Yes, and then Soldiers can rapid fire crockets when equipped, Pyro nevers runs out of ammo, Scout gets 1000hp etc.
76561198116326999 3 Jan, 2014 @ 10:29pm 
everyones ideas are cool
Originally posted by RAPTOR948:
It should warn you of spies if you're in any other class, but with an added bonus for Engie to have sentries fire at spies regardless of cloak or disguise, and destroys sappers automatically.

Basically, Engie gets an antomatic spy-spotter. Something that makes cloak and disguise for spies pointless against your sentry and dispenser, but only as long as your engie remains close to your own sentry and dispenser.
Wouldn't that be overpowered? I mean cloaked but nto disguise I will get that but being shot either ways its; just not right.
Plight 4 Jan, 2014 @ 12:27am 
Originally posted by RAPTOR948:
It should warn you of spies if you're in any other class, but with an added bonus for Engie to have sentries fire at spies regardless of cloak or disguise, and destroys sappers automatically.

Basically, Engie gets an antomatic spy-spotter. Something that makes cloak and disguise for spies pointless against your sentry and dispenser, but only as long as your engie remains close to your own sentry and dispenser.
That would be way too op
Noo! engi is nice! And sniper is Gay right?
perennial_penne 4 Jan, 2014 @ 5:06am 
Originally posted by RAPTOR948:
It should warn you of spies if you're in any other class, but with an added bonus for Engie to have sentries fire at spies regardless of cloak or disguise, and destroys sappers automatically.

Basically, Engie gets an antomatic spy-spotter. Something that makes cloak and disguise for spies pointless against your sentry and dispenser, but only as long as your engie remains close to your own sentry and dispenser.

You mean, rendering the Spy class completely useless and imbalancing the whole game?

Sorry, but did you actually use your brain when you wrote that?
perennial_penne 4 Jan, 2014 @ 5:08am 
Originally posted by .. EyeOf .. Axel:
Noo! engi is nice! And sniper is Gay right?

No.
DR. Strain 4 Jan, 2014 @ 6:40am 
as per the acutal question that is being asked i think it'd only work with heavy and pyro in addition csout doesnt have any pockets to put in the misc....
u wanna play 4 Jan, 2014 @ 7:18am 
Originally posted by RAPTOR948:
It should warn you of spies if you're in any other class, but with an added bonus for Engie to have sentries fire at spies regardless of cloak or disguise, and destroys sappers automatically.

Basically, Engie gets an antomatic spy-spotter. Something that makes cloak and disguise for spies pointless against your sentry and dispenser, but only as long as your engie remains close to your own sentry and dispenser.
♥♥♥♥♥♥♥♥♥ that'd be OP, then it would of NEVER been added
Last edited by u wanna play; 4 Jan, 2014 @ 7:19am
Xenny 4 Jan, 2014 @ 9:24am 
im glad valve doesnt let you guys do the balancing.
mem 4 Jan, 2014 @ 9:45am 
Originally posted by |BB| Xenmas:
im glad valve doesnt let you guys do the balancing.
this is how i feel in every stats-suggestion thread
Originally posted by RAPTOR948:
It should warn you of spies if you're in any other class, but with an added bonus for Engie to have sentries fire at spies regardless of cloak or disguise, and destroys sappers automatically.

Basically, Engie gets an antomatic spy-spotter. Something that makes cloak and disguise for spies pointless against your sentry and dispenser, but only as long as your engie remains close to your own sentry and dispenser.
tha would be op but if you are and if a spy is near you it willmake like a squek sound to warn you about
RAPTOR 9:48 4 Jan, 2014 @ 12:36pm 
Given that this pet sniffing out spies and making the sentry shoot at them through cloak or disguise is overpowered, it would be a situational upgrade against Spies, but remember, there are entire loadouts designed for situational purposes.

For example, Scout has Bonk which grants him invulnerability for a short time, and though it means Scout cannot fight during this invincibility, it still means a big advantage against classes like Engineer who's automated Sentry can be turned into his death sentence rather than his salvation.

Heavy can equip a minigun that slows down enemies as long as he is causing them damage with Natasha.

Making this pet cause life to be more difficult for spies would not eliminate all of the mechanics that can hurt the Engineer such as shooting the sentry from beyond it's functional range by all classes equally, or eliminating the sentry with the physical rockets fired by the Soldier or grenades of the Demoman. I makes it tougher for one class, but does not entirely shift the balance, especially since the Sentry is most commonly placed in high traffic locations out in the open, and makes it easy prey for a Sniper or two to bring it down with some critical shots.

There are still a large number of other ways to bring down the sentry, so creating a situational means that penalizes ONE class does not take away from the balance of the entire game.

I thought this out carefully, and it doesn't really break the game.

Especially since I mentioned the Engineer has to remain close to his sentry in order for it to attack a Spy in cloak or disguise, this still leaves him open to being destroyed by the other means of which one can bring an engineer down such as a Medic giving an Uber Charge to any other class, and thus cause a lot of trouble for engineer.

The only instance where this could be broken is in games where the entire team refuses to play Medic, and goes around as Spy backstabbing everybody else in a display of arrogance just to be annoying.

It does not eliminate the sentry being destroyed by a heavy with an uber charge, or a round the corner grenade blast from demoman, or even a surprise attack by a Soldier or Sniper. It doesn't exactly render the engineer a god either since he still has to be near his devices in order to have them fire at a Spy. It doesn't eliminate the ,any other issues, it just makes life somewhat harder for Spy.

Don't forget that a lot of effects for weapons weaken the damage output of each class wearign the item, or do you ignore the -10% through -60% penalties? I thought carefully about it, Spooky, you should have doen the same.
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