Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Meaningful Myths
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Bennoloth  [udvikler] 18. apr. 2020 kl. 13:20
Changelog
General All

Free myth units on age up is equal to 30 divided by favor cost, instead of just 1

House population from 10 to 14
Manor population from 20 to 28

Sitting Tiger crush damage from 50 to 10 (same as pierce)
Onager crush damage from 13 to 5 (same as pierce)
Catapult crush damage from 50 to 10 (same as pierce)
Petrobolos crush damage from 11 to 5 (same as pierce)

Town Center damage x3
Citadel Center damage x5
Dock damage x5
Dock range from 18 to 21
Docks also deal Hack and Crush damage (to cover all naval units appropriately)
Tower/Mirror Tower/Sentinel/Sky Passage damage x2
Fortress/Migdol/Hill Fort/Palace/Castle damage x5
Boiling Oil damage changed to be same as regular attack
Tower build limit from 20 to 10
Fortress/Migdol/Hill Fort/Palace/Castle build limit from 10 to 5
Buildings deal 50% damage to War Elephants
Dock build limit from infinite to 1

Fishing ships can build a Harbor which is just a dock with less hit points that only builds fishing ships and can receive fish (no garrison)
All civs can build it at normal speed, and Egyptian fishing ship build rate increased from 0.28 to 1.0

Naval Oxybeles range increase from 12 to 3 (upgraded siege ships outrange towers and castles, but not mirror towers, equal to new docks)

Titan armor from 90% Hack/95% Pierce/90% Crush to 70% Hack/85% Pierce/70% Crush
Titans now deal 0.5x damage to heroes
Titan damage to other titans from 30x to 10x
Titans can walk in water
Docks can attack Titans and deal 10x damage to them

Fish have 1000 food. When depleted, they turn gold and fishing ships can harvest gold from them instead, infinitely.
The gather rate is the same as food gathering rate i.e. faster than a villager mining gold.
Purse Seine and Salt Amphora fishing upgrades work on gold gathering rate the same as food.

Masons hack armor from +20% to +30% and affects all buildings, not just Town Centers
Architects also increases hack armor by 30% for all buildings

Eclipse fixed to increase all myth unit damage types by 50%
Eclipse increases favor generation of Hersirs, Greek Villagers, Gardens, and Town Centers, not just Monuments
Eclipse recharge time decrease changed to a multiplicative bonus instead of additive (to prevent too much stacking with another recharge time decreases)
Eclipse bonus to boosts and hack armor removed

Food carry capacity upgrade moved from 100% Husbandry to 50% Husbandry 50% Hunting Dogs, and tooltip made more obvious

General Greek

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General Egyptian

Priest Pierce armor from 1% to 10%

Instead of separate 50% and 40% damage redutions for Pharaohs in Archaic Age, 40% of which is automatically removed and 50% of which is "gained back" by Hands of the Pharaoh, it is all automatically removed, therefore Hands of the Pharaoh adds damage to the Pharaoh as advertised

Hands of the Pharaoh affects New Kingdom pharaoh too

Mercenary lifespan reduced from 40 seconds to 30 seconds

Slinger gold cost from 24 to 25

Khopesh Swordsman population from 2 to 1
Khopesh Swordsman cost from 30 food/30 gold to 30 food/20 gold
Khopesh Swordsman train time from 8 to 4
Khopesh Swordsmen benefit from general attack, HP, and armor bonuses which affect Spearmen and Axemen
Therefore they benefit from the following: Leather Frame Shield, Serpent Spear, Scalloped Axe, Axe of Vengeance (not building bonus), Greatest of Fifty (not cav bonus), Spear on the Horizon

Camel Caravans are now considered Camels therefore benefit from Ra's HP and speed bonuses and Desert Wind's HP and speed bonuses

General Norse

Dwarf build time from 16 to 14 (same as Gatherer)
Dwarf build limit from 40 to 80 (same as Gatherer)

Hersir armor from 20% Hack/15% Pierce to 40% Hack/30% Pierce
Hersir passive favor generation from 0.6 per minute to 1.8 per minute

General Atlantean

Chieroballista cost from 115 wood/100 gold to 85 wood/75 gold
Chieroballista population from 4 to 3
Chieroballista damage bonus vs infantry reduced from 2.5 to 2.0
Chieroballista damage bonus vs Huskarls reduced from 4.5 to 2.5
Chieroballista damage bonus vs Destroyers reduced from 4 to 3.0
Chieroballistas now benefit from anything that benefits "human soldiers" (in addition to siege)

Fanatic and Fanatic hero 15 base damage instead of 10, lose bonus damage vs infantry and cavalry
Fanatic and Fanatic hero bonus damage to Myth units/Set animals from 5.5/5 to 3.5/3
Fanatics and Fanatic heroes deal splash damage in radius 2
Fanatic HP from 120 to 180
Fanatic hero HP from 135 to 200
Fanatic population from 3 to 4
Fanatic hero population from 4 to 6
Fanatic train time from 12 to 16
Fanatic food cost to from 75 to 100
Fanatic gold cost from 55 to 75
Fanatic favor cost from 0 to 2
Fanatic hero food cost from 75 to 115
Fanatic hero gold cost from 70 to 90
Fanatic hero favor cost from 3 to 5

Arcus 12 base damage instead of 6
Arcus hero 18 base damage instead of 6
Arcus hero damage to bonus to Myth units/Set animals from 6/5 to 4/3
Arcus hero range from 20 to 22
Arcus HP from 60 to 90
Arcus hero HP from 70 to 105
Arcus population from 2 to 4
Arcus hero population from 3 to 6
Arcus train time from 12 to 18
Arcus wood cost to from 60 to 120
Arcus gold cost from 35 to 70
Arcus hero wood cost from 70 to 140
Arcus hero gold cost from 40 to 80

Contarius and Contarius hero 20 base damage instead of 10
Contarius HP from 130 to 325
Contarius hero HP from 145 to 360
Contarius population from 3 to 6
Contarius hero population from 4 to 8
Contarius train time from 17 to 25
Contarius food cost to from 60 to 120
Contarius gold cost from 40 to 80
Contarius hero food cost from 80 to 160
Contarius hero gold cost from 40 to 80

Destroyer hero population from 4 to 5

All Atlantean heroes now gain bonuses from Medium/Heavy/Champion upgrades

Arcus and Contarius moved to Palace
Destroyer moved to Barracks

General Chinese

Immortals regenerate 2 HP/s
Immortals use their ranged attack against all myth units

Major Gods

Fu Xi
Year of the Goat functionality changed to Goatunheim, has a 25% chance to turn each enemy villager into a goat

Gaia
Gaia's Forest charges from 4 to 3
Gaia's Forest tree growth interval from 3-5 seconds to 0.05-0.50 seconds
Gaia's Forest number of trees from 20 to 50
Arcus, Citizens, and Contarius deal 15% more damage

Hades
Vaults of Erebus gold trickle from 0.75 to 2.00 (roughly equal to 2 villagers)
Shade population from 1 to 0
Gastraphetes crush damage from 6 to 1
Increases building hack armor by same amount as HP (25%)

Isis
Flood of the Nile food trickle from 0.75 to 2.00 (roughly equal to 2 villagers)
Priest base damage from 3 to 4.5
Priest damage vs myth units reduced from 9x to 6x
Priest damage vs Set animals reduced from 3x to 2x

Kronos
Myth units are 20% cheaper, remove movespeed bonus and siege movespeed and cost bonuses
Destroyers, Cheiroballistae, and Fire Siphons deal 15% more damage
Deconstruction back to 3 charges

Loki
Eyes in the Forest improves line of sight for all units instead of just infantry
Eyes in the Forest also provides a wood trickle of 2.00 (roughly equal to 2 villagers)
Eyes in the Forest gold cost from 50 to 175
Eyes in the Forest favor cost from 2 to 5
Eyes in the Forest research time from 25 to 40

Odin
Lone Wanderer only applies to Odin's starting Ulfsark, but increases speed by 50% instead of 10%
Lone Wanderer favor cost from 5 to 2
Lone Wanderer wood cost from 175 to 50
Jarl HP bonus back to 20%

Oranos
Fanatics, Katapeltes, and Murmillos deal 15% more damage

Poseidon
Hetairoi attack bonus from 3.5x vs buildings to 2x vs infantry and cavalry
Hetairoi Pierce armor from 40% to 10%
Hetairoi speed from 5.3 to 6.5
The Argo is available in Classical Age instead of Heroic Age
Lord of Horses no longer improves line of sight for cavalry (only scouts), but increases cavalry damage against buildings by 25%, too
Lure min range from 5 to 1, max range from 150 to 500, attract rate from 24 to 15, max food from 1000 to 50000, removed herdables from attract type
Militia population from 1 to 0

Ra
Pharaohs and Son of Osiris deal +50% damage
Son of Osiris resource bonus from empowering from 25% to 50%
Son of Osiris build speed from empowering from 75% to 100%
Son of Osiris attack speed from empowering from 2x faster to 4x faster
Son of Osiris unit training+researching from empowering from 30% to 45%
Chariot and Camel HP bonus from 22% to 20%
Skin of the Rhino damage bonus from 10% to 15%

Set
Has Forest Fire instead of Vision
Forest Fire damage cap removed
Gazelle of Set favor cost from 4 to 2
Gazelle of Set build time from 3 to 1.5
Giraffe of Set favor cost from 7 to 4
Giraffe of Set now trainable in Archaic Age
Ape of Set now trainable in Heroic Age
Ape of Set now benefit from bronze/copper/iron blacksmith upgrades
Ape of Set attack from 5 to 8
Crocodile of Set population from 1 to 2
Rhinoceros of Set population from 2 to 3

Shennong
Fire Lance splash reverted from 2 to 3
Wheelbarrow now also increases gather rate of Food, Wood, and Gold by 5% (hidden, because carry capacity bonus does not function as it should)

Thor
Copper/Bronze upgrades decrease Dwarf cost by 5 Gold
Iron upgrades increase Dwarf Food and Wood gather rate by 5%
Dwarven Mine gold from 500/1,000/3,000/6,000 to 3,000/3,000/3,000/3,000
Gatherers cost 10 more Food

Minor Gods

Greek

Zeus Infantry Build: Artemis, Athena, Hephaestus
Zeus Myth Units Build: Hermes, Dionysus, Hera

Poseidon Cavalry Build: Hermes, Dionysus, Ares
Poseidon Naval Units Build: Aphrodite, Apollo, Hera

Hades Archers Build: Artemis, Apollo, Ares
Hades Defense Build: Aphrodite, Athena, Hephaestus

Aphrodite
Is now a Classical Age god
Nemean Lion favor cost from 22 to 20
Nemean Lion attack damage from 20 to 15
Nemean Lion special attack damage from 12 to 15
Nemean Lion HP from 660 to 440
Curse max villagers cursed from 7 to 3 (250-450 "damage" to 195-195)
Curse other unit "damage" from 675 to 450
Divine Blood now also increases gather rate of Food, Wood, and Gold by 5% (hidden, because carry capacity bonus does not function as it should)

Apollo
Has Cyclops instead of Manticore
Has Scylla instead of Dionysus
Scylla favor cost from 15 to 20
Scylla given 10/s HP regeneration
Cyclops favor cost from 18 to 20
Has Anastrophe instead of Dionysus
Sun Ray damage increase from 10% to 20%
Temple of Healing favor cost from 12 to 15
Temple of Healing gains the LOS bonus from Oracle and renamed to Oracle

Ares
Replaces Artemis as a Mythical Age god and takes her technologies
Has Thracian Horses instead of Dionysus
Thracian Horses increases attack by 20% instead of HP
Earthquake max damage limit removed
Earthquake damage from 50 hack/350 crush to 1 hack/100 crush
Earthquake duration from 12 to 10 seconds
Earthquake damage vs allied units/villagers/buildings from 40%/25%/50% to 20%/20%/40%

Artemis
Replaces Ares as a Classical Age god and takes his technologies
Has Eclipse instead of Pestilence
Has Minotaur instead of Cyclops
Minotaur favor cost from 14 to 20
Minotaur special attack damage from 60 to 90
Deimos' Sword of Dread also increases Myrmidon hit points by 15%
Enyo's Bow of Horror also affects Gastraphetes and increases range by 6, instead of attack

Athena
Is now a Heroic Age god
Has Hydra instead of Minotaur
Hydra favor cost from 28 to 30
Hydra given 10/s HP regeneration
Sarissa also increases hoplite damage by 10%
Aegis pierce armor bonus from 10% to 20%
Athena has Athenian Wall instead of Hera
Athenian Wall favor cost reduced from 20 to 10
Athenian Wall non-wall building HP increase from 20% to 15%, additional for walls from 10% to 15%, also grants additional 15% hack armor to all buildings
Restoration healing in combat from 30 to 60

Dionysus
Has Satyr instead of Hydra
Bacchanalia HP bonus from 5% to 10%
Has Oracle instead of Apollo
Oracle increases Cavalry health by 20% instead of granting LOS
Oracle cost increased from 150 wood/10 favor to 300 wood/20 favor
Oracle renamed to Olympic Games

Hephaestus
Colossus favor cost from 25 to 30

Hera
Has Trierarch instead of Ares (old Artemis)
Medusa favor cost from 28 to 30
Carcinos favor cost from 15 to 20
Carcinos blood damage from 300 to 320
Monstrous Rage now works on all attacks/special attacks including a Titan's special attack and Carcinos's death effect
Lightning Storm max damage limit removed
Lightning Storm duration from 15 to 10 seconds

Hermes
Centaur favor cost from 12 to 10
Centaur population from 3 to 2
Spirited Charge also applies to myth units
Sylvan Lore speed bonus from 1 to 0.5

Egyptian

Ra Spearman+Axeman build: Ptah, Sobek, Horus
Ra Economy+Naval Units build: Bast, Sekhmet, Thoth

Isis Priests build: Bast, Nephthys, Osiris
Isis Myth Units build: Anubis, Sobek, Thoth

Set Swarm build: Anubis, Sekhmet, Osiris
Set Khopesh build: Ptah, Nephthys, Horus

Anubis
Has Eclipse instead of Plague of Serpents
Has Electrum Bullets instead of Serpent Spear
Adze of Wepwawet moved from Bast to Anubis
Adze of Wepwawet cost from 100 gold to 100 food
Anubite favor cost from 15 to 10
Anubite population from 3 to 2
Anubite jump range from 8 to 10
Anubite damage from 13 to 15
Feet of the Jackal increased jump range from 6 to 10
Feet of the Jackal no longer improves Anubite attack, but doubles jump damage
Necropolis also decreases the favor cost and train time of Anubites and summoned animals by 50%
Necropolis favor cost from 5 to 30
Necropolis gold cost from 180 to 150

Bast
Has Shifting Sands instead of Eclipse
Sphinx favor cost from 18 to 20
Sphinx population from 4 to 3
Criosphinx and Hieracosphinx upgrades improve the Sphinx's special attack too, not just basic attack
Hieracosphinx upgrade also increases HP by 70 and Hack armor by 30%
Sacred Cats gold cost from 110 to 100
Shaduf moved from Ptah to Bast

Hathor
Name and portrait changed to Sobek
Petsuchos favor cost from 15 to 10
Petsuchos HP from 480 to 420
Petsuchos population from 4 to 3
Locust Swarm radius from 6 to 8, duration from 23 to 30, swarm count from 1 to 3, speed from 3 to 6
New technology: Strength of the Nile - increase Villager HP by 30%, Villager attack by 15%, and spearmen and axemen regenerate 4 HP/S
Ram of the West Wind moved from Sekhmet to Osiris and renamed Ram of the Northward Current
Ram of the West Wind increases hack armor of siege towers by 20% instead of HP, and also increases hack armor of myth units by 40%

Horus
Son of Osiris moved from Osiris to Horus
Son of Osiris renamed Son of Horus
Avenger favor cost from 25 to 30
Avenger whirlwind attack recharge time from 10 to 3
Avenger whirlwind attack damage from 25 to 28
Avenger pierce armor from 40% to 60%

Nephthys
Stones of Red Linen (catapult and war barge attack) moved from Sekhmet to Nephthys
City of the Dead benefits Priests, Son of Osiris, and Pharaohs, instead of just Pharaohs
Funeral Rites affects Khopesh Swordsmen instead of Priests and Pharaohs, bonus changed from 5x to 1.5x, and also increases Khopesh Swordsman attack by 20% and movement speed by 10%
Funeral Rites icon swapped with Medjay
Leviathan favor cost from 15 to 30
Scorpion Man favor cost from 22 to 20

Osiris
War Turtle moved from Thoth to Osiris
War Turtle favor cost from 15 to 20
War Turtle special attack damage from 100 hack/30 crush to 150 hack/150 crush
War Turtle Hack armor from 40% to 90%
War Turtle Pierce armor from 70% to 90%
War Turtle Crush armor from 80% to 20%
War Turtle damage bonus vs myth units from 0 to 2x
Mummy favor cost from 25 to 30
Bone Bow moved from Sekhmet to Osiris
Tusks of Apedemak moved from Thoth to Osiris
Tusks of Apedemak also affects converted or summoned animals
Funeral Barge also increases Priest movement speed by 25%
Tornado moved from Horus to Osiris
Tornado max damage limit removed
Tornado damage vs allied units/villagers/buildings from 25%/50%/50% to 40%/15%/40%

Ptah
Roc moved from Hathor to Ptah
Roc favor cost from 15 to 30
Has Plague of Serpents instead of Shifting Sands
Has Serpent Spear instead of Electrum Bullets
Serpent Spear cost from 250 food/12 favor to 50 wood/5 favor
Scalloped Axe cost from 200 Wood/15 favor to 50 wood/5 favor
Leather Frame Shield cost from 100 food/10 favor to 50 wood/5 favor
Wadjet favor cost from 15 to 10
Wadjet population from 3 to 2

Sekhmet
Desert Wind moved from Osiris to Sekhmet
Desert Wind also applies to summoned or converted animals
Medjay moved from Hathor to Sekhmet
Medjay duration increase from 30 seconds to 15 seconds
Medjay food cost from 250 to 150 and favor cost from 25 to 15
Medjay icon swapped with Funeral Rites
Sun-dried Mud Brick moved from Hathor to Sekhmet and renamed Sun-baked Mud Brick
Sun-dried Mud Brick increases building hp by 15% instead of 10%
Sun-dried Mud Brick also increases hack armor by 15%
Sun-dried Mud Brick cost from 300 wood/20 favor to 300 wood/10 favor
Scarab favor cost from 18 to 20
Scarab blood damage from 40 to 160
Scarab population from 5 to 4
Citadel Centers have a small god power exclusion area, equal to Hesperides

Thoth
New Kingdom moved from Osiris to Thoth
Phoenix favor cost from 25 to 20
Phoenix population from 5 to 4
Meteor duration from 15 to 20 seconds
Meteor max damage limit removed
Book of Thoth bonuses from 10% to 15%
Book of Thoth increases gather rate for all types of food, not just farming
Book of Thoth also increases favor generation by 25%

Norse

Odin Jarls build: Freyja, Bragi, Hel
Odin Naval Units build: Heimdall, Njord, Baldr

Thor Cavalry+Throwing Axemen build: Freyja, Skadi, Baldr
Thor Ulfsarks+Huskarls build: Forseti, Bragi, Tyr

Loki Giants build: Forseti, Skadi, Hel
Loki Hersirs Build: Heimdall, Njord, Tyr

Baldr
Fire Giant favor cost from 28 to 30
Gets Jormund Elver instead of Tyr
Jormund Elver favor cost from 15 to 10
Arctic Gale also increases Throwing Axeman speed by 65%
Dwarven Auger speed increase from 10% to 20%

Bragi
Ring Giver from Njord to Bragi
Battle Boar favor cost from 27 to 30
Call of Valhalla no longer improves Ulfsark HP, instead it gives Huskarls 3 HP/s regeneration

Forseti
Mountain Giant from Njord to Forseti
Mountain Giant favor cost from 25 to 20
Mountain Giant food cost from 250 to 200
Mountain Giant hack armor from 50% to 10%
Mountain Giant pierce armor from 40% to 10%
Safeguard from Heimdall to Forseti
Mithril Breastplate hack armor from 10% to 20%

Freya
Has Eclipse instead of Forest Fire
Valkyrie favor cost from 18 to 20

Heimdall
Hall of Thanes from Forseti to Heimdall
Einherjar favor cost from 15 to 20

Hel
Removed Frost and Mountain Giant
Fire Giant favor cost from 28 to 30
Granite Blood also increases Mountain Giant hack armor back to base game levels (50% hack/40% pierce)
Granite Blood also reduces Fire Giant favor cost to 20 (and Hel gets 2 on age up instead of 1)
Granite Blood also doubles range of Frost Giant's freeze attack (from 4 to 8)
Rampage also doubles the damage of Nidhogg

Njord
Walking Woods now affects all trees in its radius (max usually 19)
Trolls from Forseti to Njord
Troll favor cost from 15 to 10
Troll HP from 200 to 300
Trolls regenerate 5 HP/s
Hamarrtroll HP increase from 50 to 100
Hamarrtroll damage increase from 25% to 33%
Kraken favor cost from 25 to 30
Thurisaz Rune from Bragi to Njord
Thuirsaz Rune speed increase from 12% to 15%
Thurisaz Rune increases myth unit damage by 15% as well

Skadi
Frost Giant favor cost from 22 to 20
Frost Giant now costs 250 wood instead of 200 food
Huntress Axe attack increase from 20% to 50%

Tyr
Bravery affects Hersirs as well
Berserkergang bonuses from 15% HP/10% attack to 30% Hack armor/20% attack
Fimbulwinter pack size from 9 to 14
Fimbulwinter Wolf Crush damage from 8 to 14
Fimbulwinter Wolf Hack armor from 20% to 70%
Fimbulwinter Wolf Pierce armor from 70% to 85%
Fimbulwinter Max affected Settlements from 4 to all
Fimbulwinter duration from 30 seconds to 60 seconds
Fimbulwinter Wolf damage against heroes from 50% to 100%
Fenris Wolf damage against heroes from 25% to 100%
Fenris Wolf favor cost from 15 to 10

Atlantean

Gaia Defense build: Prometheus, Atlas, Helios
Gaia Healing build: Oceanus, Theia, Rheia

Oranos Assault build: Leto, Hyperion, Hekate
Oranos Naval Units build: Oceanus, Theia, Helios

Kronos Myth Units build: Prometheus, Hyperion, Rheia
Kronos Siege build: Leto, Atlas, Hekate

Atlas
Is a Heroic God
Gets Behemoth instead of Rheia
Behemoth population from 5 to 4
Behemoth regeneration from 2 to 6
Gets Valor instead of Implode
Valor charges back to 3
Titan Shield gold cost from 200 to 300
Titan Shield favor cost from 15 to 30
Titan Shield also affects Destroyers
Eyes of Atlas gives Destroyers bonus damage instead of granting LOS
Eyes of Atlas favor cost from 5 to 15

Hekate
Gets Lance of Stone instead of Theia, increase damage to 20% but remove building damage, applies to all human units, name changed to Savagery
Lance of Stone favor cost from 12 to 25
Gets Mail of Orichalkos instead of Rheia
Mail of Orichalkos affects all human units and heroes
Asper Blood damage increased from 50 to 80
Lampades favor cost from 25 to 30
Lampades pierce damage from 12 to 15
Lampades damage against heroes from 25% to 200%
Gets Traitor instead of Rheia
Traitor cooldown reduced to 1 and charges increased to 5

Helios
Gets Implode instead of Atlas
Implode max damage removed
Gets Stymphalian Bird instead of Theia
Stymphalian Bird favor cost from 25 to 20
Man O War favor cost from 15 to 30

Hyperion
Heroic Renewal changed to increase hero damage by 25% and increase damage that myth units deal to heroes by 25% (name now Primordial Light)
Heroic Renewal cost from 200 gold/15 favor to 400 gold/30 favor
Has Heart of the Titans instead of Prometheus
Heart of the Titans also reduces myth unit favor cost by 20%
Has Manticore instead of Satyr
Manticore favor cost from 25 to 20
Manticore population cost from 5 to 3

Leto
Automaton favor cost from 6 to 10
Gets Weightless Mace instead of Oceanus and Weightless Mace also affects all human units, and the damage is changed to 50%, but only against buildings (Orichalkos Armory)

Oceanus
Servant favor cost from 12 to 10
Bite of the Shark increases damage of Katapeltes by 20% instead
Gets Poseidon's Secret instead of Theia, it increases speed of Katapeltes by 40% instead
Poseidon's Secret favor cost from 20 to 10

Prometheus
Gets Eclipse instead of Valor
Alluvial Clay also applies to buildings at half effectiveness (15% instead of 30%)
Alluvial Clay favor cost from 12 to 15
Gets Horns of Consecration instead of Rheia
Promethean population from 3 to 2
Promethean cost from 80 gold to 80 food

Rheia
Is a Mythic God
Gets Heka Gigantes instead of Helios
Heka Gigantes favor cost from 25 to 30
Heka Gigantes shockwave damage type from crush to hack
Heka Gigantes target damage for special attack from 20 to 50
Gets Tartarian Gate instead of Hekate
Tartarian Gate now has 3 charges
Gets Mythic Rejuvenation instead of Hekate
Mythic Rejuvenation regeneration from 2 HP/s to 6 HP/s
Gets Celerity instead of Hekate
Rheia's Gift reduces cost of Secrets of the Titans to 100/100/100/10 (including Rheia's Gift cost), and increases titan movement speed by 50%, instead of present effect

Theia
Gets Argus instead of Atlas
Argus favor cost from 25 to 20
Gets Io Guardian instead of Atlas
Gets Nereid instead of Hyperion
Nereid favor cost from 15 to 30
Lemurian Descendents gives heroes 3 HP/s health regeneration instead of LOS
Hesperides charge from 2 to 3

Chinese

Fu Xi Economy+Cavalry build: Chang'e, Dabo Gong, Xi Wangmu
Fu Xi Immortals build: Sun Wukong, He Bo, Chongli

Nu Wa Human Units build: Huang Di, Dabo Gong, Ao Kuang
Nu Wa Myth Units build: Chang'e, Zhong Kui, Xi Wangmu

Shennong Assault build: Huang Di, Zhong Kui, Chongli
Shennong Monks+Naval Units build: Sun Wukong, He Bo, Ao Kuang

Ao Kuang
Azure Dragon HP from 800 to 500
Azure Dragon Pierce armor from 60% to 80%
Azure Dragon attack damage from 20 to 15
Azure Dragon special attack damage from 25 to 36
Dragon Turtle favor cost from 18 to 20
Dragon Scales increases hack and pierce armor by 20%, instead of just hack armor by 10%
East Sea also increases ship movement speed by 15% (takes the bonus from Ancient Destroyer)
Great Flood damage limit set to 0.1 (for Great Flood, this is when it stops instant killing, and starts dealing normal damage)
Great Flood crush damage from 2 to 10

Chang'e
Gets Eclipse instead of Barrage
Gets Five Grains instead of Huang Di
Gets Stirrup instead of Chongli
Stirrup increases only Scout Cavalry's HP
Stirrup cost from 300 Gold, 200 Food, 30 Favor to 200 Food, 15 Favor
Five Grains cost from 100 wood/100 gold/10 favor to 100 food/10 favor
Jade Rabbit affects myth units too
Qilin favor cost from 14 to 20
Qilin HP from 375 to 1000
Qilin attack from 12 to 5

Chongli
Ancient Destroyer increases the damage of all units by 20% instead of increasing ship movement speed
Removed damage cap on Inferno

Dabo Gong
Gets Rammed Earth instead of He Bo
Rammed Earth also increases building crush armor by 10%
Rammed Earth favor cost from 20 to 10
Houyi's Bow increases Mounted Archer attack against other archers by 50%, instead of increasing all archer attack
Houyi's Bow name changed to Composite Bow
Pixiu HP from 660 to 888
Pixiu favor cost from 22 to 40
Pixiu gold cost from 250 to 0
Pixiu build limit of 2
Pixiu generate 2.5 gold per second passively, but none on attack

He Bo
Sacrifices has the effect and cost of Burials instead (makes monks convert enemies faster)
War Salamander favor cost from 15 to 20

Huang Di
Gets Barrage instead of Call to Arms
Gets Elixir of Immortality instead of Chang'e, but it increases Halberdier hack+pierce armor by 10% and Chu Ko Nu attack by 10% instead of old effects
Elixir of Immortality name changed to Call to Arms
Oracle Bone Script cost from 300 food/15 favor to 50 gold/5 favor
Terracotta Warrior HP from 200 to 100
Terracotta Warrior population from 2 to 1
Terracotta Warrior favor cost from 10 to 5
Terracotta Warrior refunds 40 wood and 0 favor on death instead of 10 wood and 1 favor
Terracotta Warrior damage from 11 to 7.5
Terracotta Warrior on death damage from 15 to 10
Terracotta Warrior train time from 16 to 12
Stone armor reduces Terracotta Warrior train time by 75% in addition to normal effect

Sun Wukong
Paper Talisman now improves all attributes of heroes by 8%, instead of buffing Halberdier armor
Paper Talisman research time from 40 to instant
Monkey King favor cost from 15 to 20
Monkey King food cost from 100 to 200
Monkey King HP from 200 to 400
Monkey King damage and special attack damage from 13 to 15

Xi Wangmu
White Tiger favor cost from 27 to 30
White Tiger population from 4 to 5
White Tiger attack from 30 to 60
White Tiger leap attack damage from 200 to 120
White Tiger leap attack range from 14 to 30
White Tiger damage bonus to myth units from 3x to 2x
White Tiger damage to heroes from 50% to 10%
Tiger Spirit also reduces recharge time of all myth units' special attacks by 50%
Golden Peaches only increases life of Generals, War Chariots, and Cataphracts, but also gives them 2 HP/s Regeneration

Zhong Kui
Gets Burials instead of Dabo Gong
Burials has the effect and cost of Sacrifices instead (favor trickle)
Demon Slayer lowers cost of siege weapons by 20% instead of previous effect
Unbridled Anger increases myth unit movement speed instead of infantry HP
Jiangshi favor cost from 25 to 20
Uproot roots pierce armor from 30% to 90%

Relics

Ankh of Ra: Favor trickle from 2.4 per minute to 6.0 per minute
Armor of Achilles: Hack armor bonus from 5% to 10%
Eye of Horus: Population per TC from 2 to 5
Sistrum of Bast: Also affects Dwarves
Ring of the Nibelung: Gold Trickle from 18 per minute to 60 per minute
Nose of the Sphinx: Also increases building hack armor by 15%
Ship of Fingernails: Food Trickle from 24 per minute to 60 per minute
Eye of Ornlu: Attack bonus from 5% to 10%
Pandora's Box: Also reduces favor cost of myth units by 25%
Trojan Gate Hinge: Also increases wall hack armor by 20%
Girdle of Hippolyta: HP bonus from 5% to 10%
Odin's Spear: Attack bonus from 5% to 10%
Harter's Folly: LOS increase from 2 to 8 (4 to 12 for Oracles)
Anvil of Hephaestus: Cost reduction from 10% to 25%
Catoblepas Scales: Armor bonus from 20% crush to 10% all
Tail of Cerberus: Bonus from BasePercent to Percent
Titan's Treasure: Bonus from 25% to 50%
Hera's Thundercloud Shawl: Pierce armor bonus from 5% to 10%
Toothed Arrows: Attack bonus from 5% to 10%
Staff of Dionysus: Carry Capacity bonus changed from Food to Wood
Sidst redigeret af Bennoloth; 25. jan. 2024 kl. 19:38
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Doomed World 24. nov. 2022 kl. 21:20 
I guess the one change i find odd is Ares getting plague shafts since that is something attached to the archer twins. I also think Pairing the Crab and Hydra would make sense since they fought Hercules together. Finally Athena with Medusia makes alot of sense since she is the reason she became a monster though i understand that would be alot more rebalancing
Doomed World 24. nov. 2022 kl. 21:42 
I guess Safeguard is in the same boat as plague shafts since Heimdall is pretty much the guardian of Bifröst
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