Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Meaningful Myths
43 Comments
Danielovsky 18 Mar @ 1:46pm 
i have removed what i posted from the workshop cause i shoud not have ever done that and im sorry for it, i should of talked to Bennoloth instead, what i did was just to adjust the naval shipyards to their cultures, like the norse, atlantean and chinese shipyards, how do i send the files ?
Sildarflame 4 Apr, 2024 @ 3:59am 
Also, Vortex no longer exists from what I could see?
Sildarflame 4 Apr, 2024 @ 3:57am 
Question:
I see that a lot of minor gods in the classical age have eclipse as a god power
Is this intentional?

Feels a bit weird for so many minor gods to all have the same god power
Bennoloth  [author] 25 Jan, 2024 @ 4:27pm 
@Serp: Thank you! Sorry, but I don't think that would mesh well with the theory behind this mod. It changes the base gameplay too drastically.

@wzyas: I'm so happy to hear that! If you ever want to play a team game, please feel free to message me.

For Odin, I would suggest choosing Freyja, Bragi, and Hel, and massing Jarls. You also get some strong myth units with this build, so make some Hersirs earlier on for some extra Favor. The improved Nidhogg from Hel is quite good for stomping computers too - make sure to research Rampage.
wzyas 24 Dec, 2023 @ 12:01pm 
I got like 650 hours on AoM thanks to this mod. I want to say that Odin is the weakest. I can hardly beat the computer if I pick Odin.
Serp 12 Dec, 2023 @ 5:35am 
Hi, nice mod :)
what do you think about making the "market" building already available in 2nd age for all civs? Just the market, no caravans/techs, so just to eg. sell wood/food. I consider this important because I already had 1vs1 maps with only 1 goldmine per player on the whole map, playing the egypts and it was impossible to advance to 3rd age, because of the lack of gold on the map (vanilla game).

I already made a mod for this, but since one can only overwrite whole files it is of course incompatible to your mod.
Bennoloth  [author] 17 Jul, 2023 @ 11:39am 
@Ar4i: Each House in the mod supports 14 population. Starting pop is 15 due to your Town Center, and additional Town Centers provide 15. Fortified Town Center provides an additional 5 population on each Town Center. 14x10 = 140, (15+5)x3 = 60. That is where the 200 comes from, as I said "200 population with 2 expansions" which refers to having 3 Town Centers (starting TC plus two expansions).

@sircharleythecat: I don't quite understand the connection you're making between these things. I don't believe that Ares was the patron god of Sparta like Athena was for Athens, despite them being warlike. If you want to explain further feel free to join the Discord.
Archie 15 Apr, 2023 @ 4:45am 
What does the part with house population mean? What 200? Max pop is 300 in vanilla.
sircharleythecat 12 Apr, 2023 @ 1:00pm 
The sarrissa spears were Macedonian, yet Posideon with the Hetrario can't access Athena. Also, the Minotaur came from Crete, and Island surrounded by sea.

The Myrmidon fought on Sparta's side in the Trjoan war, yet, Zeas has no access to Ares.

My suggestion would be to switch some minor gods, or technologies.
wzyas 10 Jan, 2023 @ 8:35pm 
Loki is very strong on this mod. The Ai makes a lot of myth units.
Something Familiar 19 Apr, 2022 @ 5:10pm 
Nice
neilios9999 11 Jan, 2021 @ 10:15pm 
Does this conflict with Tale of the Chicken ?
Bennoloth  [author] 29 Dec, 2020 @ 8:10am 
We now have a Discord, join up here!: https://discord.gg/6ftE6Gn6Rg
Paulo 9 Oct, 2020 @ 1:26pm 
Thanks for the explanation or reason, as I said your work is very good and I trust the potential of your mod! :steammocking:
Bennoloth  [author] 9 Oct, 2020 @ 6:00am 
@deiphobos It actually might make sense for Hera to have Hydra, and Athena to have Medusa, per Greek Myth. I had thought hard about this. But I had to consider both sense, AND balance. Medusa is simply too strong as a Heroic Age MU. In this mod Argus are a Heroic Age MU, so swapping them would bring the same problem. Argus are not strong enough to be a Mythic Age MU.
Bennoloth  [author] 9 Oct, 2020 @ 6:00am 
@PanZZerWAR It made sense for a lot of gods who were lunar/moon gods, plus it is generally useful as a MU buff, and I wanted to make a MU build for every civ. Having the option to block GPs is also a tactical counterplay option to have that I enjoy having in every civ. Finally, I just didn't like some GPs, and find them impossible to balance, so I needed something to replace them, I figured I should be uniform in it.

Forest Fire is so weak, that it doesn't fit any Classical God IMO, that's why I made it a Major GP. If you buffed it to destroy more forest, it would be way too strong, denying your opponent of all their wood. That's what I mean when I say hard to balance.

I'm glad you like the mod! Any other ideas I am all ears.
deiphobos 1 Oct, 2020 @ 6:47am 
I suggest Hera has Argus rather than Medusa by Greek Myth.
Paulo 20 Sep, 2020 @ 8:56pm 
Why did you insert so many lesser gods with the power of the eclipse? :steamfacepalm:

Pestilence ability, at least in some (few) minor gods that makes sense (context), I say it matches your historical characteristics! : :steamsalty:

For example; Prometheus shared the fire with the man (context) ... How about the burnt forest instead of the eclipse? : :steammocking:

Congratulations on your mod, I really liked it! :steamhappy:
WeepingWillow 24 Jul, 2020 @ 5:00am 
Yeah I get what you mean, it's true that those changes aren't really balanced, I just really like the atlantean civ.
But yeah no problem for the Azure Dragon :-)
Bennoloth  [author] 22 Jul, 2020 @ 3:56pm 
I'm a bit iffy on the aquatic building and amphibious Atlantean one. I already buffed Lampades attack so that's in there. I think building town centers anywhere, fishing ships not needing dropoff, etc., is not balanced though. Imagine if all other civs couldn't build a storehouse within 1 screen of any given tree. And then Atlanteans had their normal Citizens. Their wood gathering would be insane. That's kinda what it's like for fish.

But if it's okay, I would like to incorporate your Azure Dragon mod in a way =). I like the concept of that - I wanted them to focus more on their special attack and less on their physical attack, so that works better than what I did. I just changed some numbers, but giving them Fire Siphon's attack makes sense. Maybe add the Ao Kuang hero too, that's a cool idea.
WeepingWillow 22 Jul, 2020 @ 6:47am 
Sorry, I didn't realize my profile was private. You should be able to see my workshop items now I think. If not my mod is called Atlantean Amphibious Buildings.
It's totally okay though if you don't feel like doing it!
Bennoloth  [author] 20 Jul, 2020 @ 3:18pm 
Hiya. I dunno really, I would have to test it out. Your profile is private so I can't check your mods.
WeepingWillow 16 Jul, 2020 @ 10:36am 
Hey, I published a mod that enables atlantean citizens to build buildings on water, was wondering if you would be interested in publishing a version of your mod with mine
WeepingWillow 13 Jul, 2020 @ 12:50am 
Not really. I mean I often tweak things to my liking when I encounter a unit that I think is too powerful or not powerful enough, but they're not balanced changes. I think what you did is really complete.
Bennoloth  [author] 12 Jul, 2020 @ 10:14am 
If you have any suggestions I am always trying to improve it. Everything I had planned in the past is added and done. More ideas sometimes come about from playtesting or suggestions.
WeepingWillow 12 Jul, 2020 @ 9:06am 
I never play online, but it's nice of you to propose that.
Are you planing to add things to the mod in the future?
Bennoloth  [author] 12 Jul, 2020 @ 8:00am 
Glad to hear it Willow. Message me sometime if you want to play with it enabled.
WeepingWillow 12 Jul, 2020 @ 2:31am 
I love your mod. I've been struggling to find something that makes changes to the way myth units are played and the way the game is played, so I'm very happy with what you did!
Bennoloth  [author] 1 Jul, 2020 @ 8:34pm 
Updated tonight for version 2.8. Tested and works.
Bennoloth  [author] 19 Jun, 2020 @ 4:39pm 
Ach, I said I was done, but got all these ideas for water. I made it so Titans can walk through water, and enabled you to fish for gold in the lategame, raising the importance of taking water, all the while making docks harder to remove so it's not all-or-nothing. Will upload it today or tomorrow. And probably have tons more ideas to add later on.
Bennoloth  [author] 16 Jun, 2020 @ 11:57pm 
Replaced Hathor with Sobek! Along with it, Ra now has a myth units line through Sobek, and the same technology makes his Rhino villagers even stronger. Now every civilization has a myth units line through one major god, so I knocked out quite a few birds with one stone there. I believe this is the final version, or close to it, until patch 2.8 comes and shakes things up a bit.
Bennoloth  [author] 14 Jun, 2020 @ 7:43pm 
Hmm in thinking about it Sobek doesn't really have any kind of serpent theme, it's all crocs, so Wadjets, Serpents Spear, and Plague of Serpents all don't make any much more sense on him. They are basically a symbol of Pharaohs and not really related to specifically Sobek. The best god honestly would be Osiris but that's not gonna happen. Indeed, Nephthys makes more sense with Mummies as well. This is an Athena/Medusae situation, where the real world just doesn't mesh with the game. I'll just keep them with Ptah for now unless I think of something better. I might replace Hathor with Sobek anyway (if I find a good picture) just because I could easily reflavor her techs for him, and he's way cooler, to me at least. Apep is a possibility but doesn't really interest me as much, he's basically an Egyptian Titan who was evil and slain a long time ago, too hard to fit in to the existing pantheon. He almost would have worked as an Atlantean god.
Gorwe 13 Jun, 2020 @ 1:00pm 
Perhaps you could use (one of) Smite's Sobek portraits? It'd also be awesome under Set, to have all animal(well...mostly) armies. (Egyptian)Druids unite!

I really love rebalances and I'm always up for discussion thereof. Haven't played AoM for some time though, would need to refresh myself for a detailed discussion.
Bennoloth  [author] 13 Jun, 2020 @ 11:03am 
Thanks Gorwe! Makes me happy to see other like-minded people. Unfortunately the creators put a bunch of serpent related stuff in the game like Wadjets and Petsuchos, but no serpent god like Apep or Sobek. Now that you mention it, I am thinking I might put Sobek instead of Hathor (who has so many random unrelated things on her, and in real world most of her portfolio was taken by Isis). Petsuchos and Wadjets would both be under him, with one of them becoming water-based. The Roc would really make sense under Ptah given he is god of invention and it's relatively high tech. I deliberated hard over giving Hydra to Hera as well, and Medusa to Athena, would make much more "real life myth sense". But Medusae work with Hera's being Zeus's wife (they are super powerful) and her personality (vengeful female) so overall it would feel worse to change it.

I'm going to give this Sobek thing serious thought. I haven't changed or removed minor god portraits/names yet, but it might be time.
Gorwe 11 Jun, 2020 @ 3:09pm 
This is very cool, just the type of the mod I like. I see you made Ptah unto a "serpent god" of sorts. Was he really such a thing? Regardless, will have to try it out eventually.
Bennoloth  [author] 17 May, 2020 @ 6:38pm 
I gave Sekhmet and Thoth upgrades which buff animals, and Apes benefit from copper/bronze/iron upgrades, so they would stay relevant. Also you get 3 Anubites on age up with Anubis so you're already halfway to massing :) I think that Anubis's favor trickle bonus combined with cheaper animals from Sekhmet, then finally their buffed damage and armor from Thoth, would be a real scary force. Unfortunately we can only ever try it against computers or among friends. Making them human units instead of myth units is an interesting idea. Again would probably need playtesting to see if it's needed. If it was too strong, I could increase their population like you said.
Seti 17 May, 2020 @ 12:32pm 
cool, i'll try it out :)
if u believe less-weak animals is the right direction,
for balancing perhaps u could increase Pharaoh summon cost (could cost food instead of favour),
/ remove temple free animals if possible/ revert back to vanilla n tt huge pop cost (which oppose to massing animals idea)
i think one other thing made Set animals difficult to balance coz in game they are "half-mu", no human units get bonus damage but only heroes (expensive. limited for Greeks).
if i design Set, i would make animals count as human cavalry, favour could be spent on real MU instead (aoM afterall), however age ii build wud then be animals + axemen.
if accuracy, animals wud be stronger in early age yet weaker in later (due to tech upgrades armour & weapons), but to fit slinger concept that can't happen.
i like Set's concept of massing Anubites too, unfortunately Anubis is always the weakest age ii god in official versions :(
Bennoloth  [author] 17 May, 2020 @ 12:25pm 
Alright, I have made Set a bit more coherent. One build is built around swarming your enemy, with an early Slingers focus, and later reducing the cost of and increasing the pierce armor of summoned animals. This is a massive buff to his animals in the lategame and needs playtesting to see if it's balanced. I hope it differentiates him from Ra enough. I quite enjoy the concept of Set massing Anubites, animals, and slingers. The other build is more of a tech build than a main build, and suitable when against someone like Poseidon where you know you'll be facing a lot of cavalry, or on water maps.

Check my changelog section on Set, I made some changes I think are pretty cool.
Bennoloth  [author] 16 May, 2020 @ 7:51am 
I honestly haven't played enough Set especially prior nerf to see how good/bad they are. Since all you need to do is convert them or spend favor it would seem like they should be a small bonus and not a whole viable army so I like it that way. Set and Ra are indeed the two gods with the biggest "niche" in the list (Spearmen/Axemen/Migdol/Camels ahhh too many things...), and I am still thinking about how to make their builds more specialized without rocking the boat too much.

One thing I wanted to do was to keep very major roles the same, I.E. Ra should be good at Pharaohs, Odin should have good Jarls, Loki should have good Hersirs, Zeus should have good Infantry. I did change a lot of the role subsets but moving Chariots/Camels from Ra to Set feels just too major to me. I'll keep thinking about it though. I mean, Set's is kinda Slingers, but also animals, so his animals should be strong. It's tough because both Ra and Set get Migdol bonuses. Any other thoughts more than welcome.
Seti 12 May, 2020 @ 7:10am 
don't worry :)
just thought not only closer to their myth, but also the gameplay;
without age 2 military bonus, TT's heavy nerf on seth animals can be reduced, seth animals can then play more role.
while ra could have an extra option of doing some age 2 fight instead of always FH, also my ra can go for horus (solely focus on barrack) without giving up initial bonus.
i think that could make egy's playing style more versatile.

anyway, u're the boss, u design this mod :)
thanks very much for offering help, but i'm currently focusing on my other project. (and i think having one version only is better so the fanbase isn't split)
keep up the good work :)
Bennoloth  [author] 9 May, 2020 @ 5:47pm 
Thanks guys!

Hyena - I'm not quite sold on it, but feel free to join the AOM Discord and you can try to convince me or I can show you how to modify your own version to do that. It would be quite easy.

https://discord.gg/vM2vuBv
Seti 5 May, 2020 @ 9:05pm 
this makes much more sense than vanilla.
one thought, would you consider swapping Set's military bonus (Archers) with Ra (Camel & Chariot)?
Set should get Camel (god of desert) & chariot (god of Hyksos)
Ra gets chariot (not egyptian but greek sun god has chariot) & slingers (egy considered rolling sphere as the sun, like what they thought about scarab beetles)
adjusting Set's animals stats only good enough for Age II while lack of upgrade makes most of them struggle from Age III onwards.
so Set's new playing style could be: Age II animals, Age III onwards Migdol units.
while Ra gets strong archers throughout all ages.
[6-4] Kek~ 21 Apr, 2020 @ 11:54pm 
I'll try this out, looks fun.