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I see that a lot of minor gods in the classical age have eclipse as a god power
Is this intentional?
Feels a bit weird for so many minor gods to all have the same god power
@wzyas: I'm so happy to hear that! If you ever want to play a team game, please feel free to message me.
For Odin, I would suggest choosing Freyja, Bragi, and Hel, and massing Jarls. You also get some strong myth units with this build, so make some Hersirs earlier on for some extra Favor. The improved Nidhogg from Hel is quite good for stomping computers too - make sure to research Rampage.
what do you think about making the "market" building already available in 2nd age for all civs? Just the market, no caravans/techs, so just to eg. sell wood/food. I consider this important because I already had 1vs1 maps with only 1 goldmine per player on the whole map, playing the egypts and it was impossible to advance to 3rd age, because of the lack of gold on the map (vanilla game).
I already made a mod for this, but since one can only overwrite whole files it is of course incompatible to your mod.
@sircharleythecat: I don't quite understand the connection you're making between these things. I don't believe that Ares was the patron god of Sparta like Athena was for Athens, despite them being warlike. If you want to explain further feel free to join the Discord.
The Myrmidon fought on Sparta's side in the Trjoan war, yet, Zeas has no access to Ares.
My suggestion would be to switch some minor gods, or technologies.
Forest Fire is so weak, that it doesn't fit any Classical God IMO, that's why I made it a Major GP. If you buffed it to destroy more forest, it would be way too strong, denying your opponent of all their wood. That's what I mean when I say hard to balance.
I'm glad you like the mod! Any other ideas I am all ears.
Pestilence ability, at least in some (few) minor gods that makes sense (context), I say it matches your historical characteristics! :
For example; Prometheus shared the fire with the man (context) ... How about the burnt forest instead of the eclipse? :
Congratulations on your mod, I really liked it!
But yeah no problem for the Azure Dragon :-)
But if it's okay, I would like to incorporate your Azure Dragon mod in a way =). I like the concept of that - I wanted them to focus more on their special attack and less on their physical attack, so that works better than what I did. I just changed some numbers, but giving them Fire Siphon's attack makes sense. Maybe add the Ao Kuang hero too, that's a cool idea.
It's totally okay though if you don't feel like doing it!
Are you planing to add things to the mod in the future?
I really love rebalances and I'm always up for discussion thereof. Haven't played AoM for some time though, would need to refresh myself for a detailed discussion.
I'm going to give this Sobek thing serious thought. I haven't changed or removed minor god portraits/names yet, but it might be time.
if u believe less-weak animals is the right direction,
for balancing perhaps u could increase Pharaoh summon cost (could cost food instead of favour),
/ remove temple free animals if possible/ revert back to vanilla n tt huge pop cost (which oppose to massing animals idea)
i think one other thing made Set animals difficult to balance coz in game they are "half-mu", no human units get bonus damage but only heroes (expensive. limited for Greeks).
if i design Set, i would make animals count as human cavalry, favour could be spent on real MU instead (aoM afterall), however age ii build wud then be animals + axemen.
if accuracy, animals wud be stronger in early age yet weaker in later (due to tech upgrades armour & weapons), but to fit slinger concept that can't happen.
i like Set's concept of massing Anubites too, unfortunately Anubis is always the weakest age ii god in official versions :(
Check my changelog section on Set, I made some changes I think are pretty cool.
One thing I wanted to do was to keep very major roles the same, I.E. Ra should be good at Pharaohs, Odin should have good Jarls, Loki should have good Hersirs, Zeus should have good Infantry. I did change a lot of the role subsets but moving Chariots/Camels from Ra to Set feels just too major to me. I'll keep thinking about it though. I mean, Set's is kinda Slingers, but also animals, so his animals should be strong. It's tough because both Ra and Set get Migdol bonuses. Any other thoughts more than welcome.
just thought not only closer to their myth, but also the gameplay;
without age 2 military bonus, TT's heavy nerf on seth animals can be reduced, seth animals can then play more role.
while ra could have an extra option of doing some age 2 fight instead of always FH, also my ra can go for horus (solely focus on barrack) without giving up initial bonus.
i think that could make egy's playing style more versatile.
anyway, u're the boss, u design this mod :)
thanks very much for offering help, but i'm currently focusing on my other project. (and i think having one version only is better so the fanbase isn't split)
keep up the good work :)
Hyena - I'm not quite sold on it, but feel free to join the AOM Discord and you can try to convince me or I can show you how to modify your own version to do that. It would be quite easy.
https://discord.gg/vM2vuBv
one thought, would you consider swapping Set's military bonus (Archers) with Ra (Camel & Chariot)?
Set should get Camel (god of desert) & chariot (god of Hyksos)
Ra gets chariot (not egyptian but greek sun god has chariot) & slingers (egy considered rolling sphere as the sun, like what they thought about scarab beetles)
adjusting Set's animals stats only good enough for Age II while lack of upgrade makes most of them struggle from Age III onwards.
so Set's new playing style could be: Age II animals, Age III onwards Migdol units.
while Ra gets strong archers throughout all ages.