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They are, and I can totally add that into the description, I just don't want it too get too long by putting in a giant list of mutations, people would keyhole on one aspect and not read the rest and ask questions that the description literally answered right there and it was getting kind of ridiculous lol
also, maybe cool it with the arbitrary restrictions? like 3/4 of your mutations lock out almost the entire list when chosen, and many dont make any sense as to what they lock out. like why does nine lives paradox lock out corrosive ego? or thick tail lock ovipositor out, but not stinger, spinneretes, or serpentine form? also, thick tail dosent seem to actually work. at all. dosent randomly proc, dosent change to something new when you get other tail additions or add any new attacks or anything different.
at least, not that i can tell. it might be easier to know that last bit if you didnt waste the entire space for desciption of the mutation on meaningless nonsense and a disclaimer.
Jeez man, I get where you're coming from but you don't gotta be so aggressive about it lmao.
Because by coding logic and how the game is built, they'd have issues with each other in ways that wouldn't be easy fixes, and are a lot of work on top of the massive amount of work I am already putting into this mod, that's why they are restricted--some are also restricted for balance reasons, etc. There are plenty of reasons. None of which are arbitrary. Just tested thick tail on my end, its changing for me. So uh, good luck with that lol? Also don't know what you're talking about the mutations are showing up I the random select pool for me. Either something is happening on your end or there's a mod compat issue--too bad you started your conversation giving me ♥♥♥♥--guess I'm just gonna blacklist yah and let you cook on that.
Look the angry random gamer logic really only goes so far. I gave my reason for why I stopped listing them on the main page, so lemme say it again. Peeps were skipping through not seeing obvious stuff like the incompatibility list, etc. it wasn't until I removed that I stopped hearing about it as much. People don't like to read through long descriptions. Who'da thought? Putting in a random discussion listing them probably won't stop people from asking what mutations are in it and why it isn't on the main screen, most people don't like to read things. If some player wants to compile and look at themselves and list them, go ahead? I'm not stopping you--but in the grand scheme of things, I got more important things to focus on.