Caves of Qud

Caves of Qud

WM Extended Mutations [Beta Edition]
Winged_Monotone  [developer] 8 Sep, 2020 @ 3:23pm
PLAYER LOG DROP AND BUG DISCUSSION:
Go ahead and drop player.logs and bug issues here:

EDIT : Please include the version of Caves of Qud you are playing along with this please.
Last edited by Winged_Monotone; 19 Nov, 2023 @ 7:20pm
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Showing 226-232 of 232 comments
Winged_Monotone  [developer] 14 Dec, 2024 @ 1:28pm 
<3
Winged_Monotone  [developer] 14 Dec, 2024 @ 1:28pm 
Big thanks it means a lot!
Kirybdis 26 Dec, 2024 @ 12:38pm 
Version 1.0.1, I don't have any mods that should be resulting in incompatabilities as I was using the same set before the update today.

=== WM Extended Mutations, [Beta Release] 1.1.0 Errors ===
<...>\steamapps\workshop\content\333640\2065946296\Mutation Parts\WMTailMutator.cs(803,35): error CS0433: The type 'ThickFur' exists in both '1207623704.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.209.43, Culture=neutral, PublicKeyToken=null'
<...>\steamapps\workshop\content\333640\2065946296\Mutation Parts\WMTailMutator.cs(809,35): error CS0433: The type 'LightManipulation' exists in both '3375073094.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.209.43, Culture=neutral, PublicKeyToken=null'
== Warnings ==
<...>\steamapps\workshop\content\333640\2065946296\Mutations\Physical\Volvate.cs(26,30): warning CS0672: Member 'Volvate.Register(GameObject)' overrides obsolete member 'IPart.Register(GameObject)'. Add the Obsolete attribute to 'Volvate.Register(GameObject)'.
<...>\steamapps\workshop\content\333640\2065946296\Mutations\PsychoplethoricDeterioration.cs(127,30): warning CS0672: Member 'PsychoplethoricDeterioration.WantTenTurnTick()' overrides obsolete member 'IComponent<GameObject>.WantTenTurnTick()'. Add the Obsolete attribute to 'PsychoplethoricDeterioration.WantTenTurnTick()'.
<...>\steamapps\workshop\content\333640\2065946296\Mutations\PsychoplethoricDeterioration.cs(132,30): warning CS0672: Member 'PsychoplethoricDeterioration.WantHundredTurnTick()' overrides obsolete member 'IComponent<GameObject>.WantHundredTurnTick()'. Add the Obsolete attribute to 'PsychoplethoricDeterioration.WantHundredTurnTick()'.
<...>\steamapps\workshop\content\333640\2065946296\Mutations\PsychoplethoricDeterioration.cs(137,30): warning CS0672: Member 'PsychoplethoricDeterioration.TurnTick(long)' overrides obsolete member 'IComponent<GameObject>.TurnTick(long)'. Add the Obsolete attribute to 'PsychoplethoricDeterioration.TurnTick(long)'.
<...>\steamapps\workshop\content\333640\2065946296\Mutations\PsychoplethoricDeterioration.cs(147,30): warning CS0672: Member 'PsychoplethoricDeterioration.TenTurnTick(long)' overrides obsolete member 'IComponent<GameObject>.TenTurnTick(long)'. Add the Obsolete attribute to 'PsychoplethoricDeterioration.TenTurnTick(long)'.
<...>\steamapps\workshop\content\333640\2065946296\Mutations\PsychoplethoricDeterioration.cs(158,30): warning CS0672: Member 'PsychoplethoricDeterioration.HundredTurnTick(long)' overrides obsolete member 'IComponent<GameObject>.HundredTurnTick(long)'. Add the Obsolete attribute to 'PsychoplethoricDeterioration.HundredTurnTick(long)'.
<...>\steamapps\workshop\content\333640\2065946296\Mutations\Physical\ThickTail.cs(535,30): warning CS0672: Member 'ThickTail.TurnTick(long)' overrides obsolete member 'IComponent<GameObject>.TurnTick(long)'. Add the Obsolete attribute to 'ThickTail.TurnTick(long)'.
<...>\steamapps\workshop\content\333640\2065946296\Mutation Parts\WMTailMutator.cs(879,30): warning CS0672: Member 'WMTailMutator.TurnTick(long)' overrides obsolete member 'IComponent<GameObject>.TurnTick(long)'. Add the Obsolete attribute to 'WMTailMutator.TurnTick(long)'.
<...>\steamapps\workshop\content\333640\2065946296\Mutations\Physical\Volvate.cs(32,17): warning CS0618: 'IPart.Register(GameObject)' is obsolete: 'Use Register(GameObject, IEventRegistrar)'
<...>\steamapps\workshop\content\333640\2065946296\Mutations\Physical\Volvate.cs(34,13): warning CS0618: 'IPart.Register(GameObject)' is obsolete: 'Use Register(GameObject, IEventRegistrar)'
Last edited by Kirybdis; 26 Dec, 2024 @ 12:53pm
Winged_Monotone  [developer] 27 Dec, 2024 @ 8:11pm 
these specifically right here:

=== WM Extended Mutations, [Beta Release] 1.1.0 Errors ===
<...>\steamapps\workshop\content\333640\2065946296\Mutation Parts\WMTailMutator.cs(803,35): error CS0433: The type 'ThickFur' exists in both '1207623704.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.209.43, Culture=neutral, PublicKeyToken=null'
<...>\steamapps\workshop\content\333640\2065946296\Mutation Parts\WMTailMutator.cs(809,35): error CS0433: The type 'LightManipulation' exists in both '3375073094.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.209.43, Culture=neutral, PublicKeyToken=null'


These are some kind of conflict,one of the mods you are using is conflicting with the mod, the others are just obsolete warnings that can be ignored until I can properly add the right data for them. Make sure you don't have both versions of this mod (stable and beta) added as well.
Tyrir 28 Dec, 2024 @ 12:07pm 
Originally posted by Kirybdis:
Version 1.0.1, I don't have any mods that should be resulting in incompatabilities as I was using the same set before the update today.

=== WM Extended Mutations, [Beta Release] 1.1.0 Errors ===
<...>\steamapps\workshop\content\333640\2065946296\Mutation Parts\WMTailMutator.cs(803,35): error CS0433: The type 'ThickFur' exists in both '1207623704.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.209.43, Culture=neutral, PublicKeyToken=null'

For those seeing errors with the 'ThickFur' mutation due to the Improved Mutations mod (1207623704), that mod includes duplicates of core game mutations (instead of modifying those base game mutations). This causes errors when starting the game.

I was able to fix this problem by deleting the following files from that mod (1207623704):

FlamingRay.cs
FreezingRay.cs
ThickFur.cs


There are possibly other issues with mod compatibility, but this got the game to load, at least.
Tyrir 28 Dec, 2024 @ 12:10pm 
Originally posted by Kirybdis:
<...>\steamapps\workshop\content\333640\2065946296\Mutation Parts\WMTailMutator.cs(809,35): error CS0433: The type 'LightManipulation' exists in both '3375073094.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.209.43, Culture=neutral, PublicKeyToken=null'

This is a bug in a mod called Graven's Mutation Fork (3375073094). It adds a type (mutation?) called 'LightManipulation' that already exists in the core game.

You might have luck fixing this LightManipulation issue by using the above approach for ThickFur.
Last edited by Tyrir; 28 Dec, 2024 @ 12:10pm
Mechak 5 Jan @ 7:25am 
does the strength score from chitinous skin mean the attribute or it's modifier?, because i seem to be getting more than expected PV on one weapon and less on another depending on which is true.
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