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Zgłoś problem z tłumaczeniem
Note that you can set the "Debug_Mod Activated" value to 2 in PvZmoD_CustomisableZombies_Globals.xml to have information (ingame red message + print in server logs) about the damages you deal
Thats neat! Thanks for this even though I think at least fpr now have a "Vanilla'ish" config (at least something not every player will notice immediatly). I´ll look into this though, to curious to see how much they take in different configurations.
Config itself feels not really random via your mod but I can not figure out where the thresholds are. For example and regaridng the hp alone: You can configure resistances, this could help (100 = immun, at least for explosives and in my experience) or you start messing around with hp.
Start with hp 100, fire your rounds and count them. Repeat this with only changing the hundreds (you can do this on the live server as you can update the config via numpad4). Do the same with some numbers in between and randomly. You will then notice sometimes you need 9 shots, sometimes around 20, maybe you get to 100+ rounds but there is no logic behing the numerical system so...with 345 hb and bullet resistance 2.4 you could get harder enemies as with 930 and the same bullet resistence. Thats the wired thing about that and you have to take in account the random difference of 5-10 bullets for each spawn, like mentioned (same configs -> not always the same result in bulletcount).
I am going to ask in the other Modforum as well but I do not want to cross post so...