Tabletop Simulator

Tabletop Simulator

[Scripted] The Crew / Die Crew
alpacafondue  [ontwikkelaar] 11 mei 2020 om 10:33
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Thnx so much for your hard work. We found some rules are broken when we play with 2 players... Sometimes Rocket 1 is missing. The other thing that Jarvis isnt allowed to have Rocket Cards But it has sometimes. And I think that in the rules says that Jarvis has 7x2 cards dealed.
alpacafondue  [ontwikkelaar] 17 mei 2020 om 1:54 
Ah that's a feature for this game. To keep things in line with 4P which has 10 cards per hand, the Blue suit and 1 Rocket are removed for 2P and 3P. This makes things more challenging and similar to 4P.

I know the rules mention dealing out 14 cards to JARVIS, but this is a common variant. To get 14 total cards for JARVIS, you're welcome to enable Satellite Distress and pull cards out manually from where ever they might be, but that could break gameplay. I might add an option to not use variants. We'll see...
alpacafondue  [ontwikkelaar] 17 mei 2020 om 2:16 
And now there's the option to disable the variant :)
This is definitely a brilliant mod. Thanks to the developer for it. We were playing a 3 player of it a few nights ago but unfortunately had to stop though. It turned out that we were getting multiple cards of the same number/suit. So, for example, I had a pink 6 and so did one of the other guys.
alpacafondue  [ontwikkelaar] 23 jun 2020 om 12:51 
I have seen this too. It's seems to be a wider TTS issue with delayed frames. The solution is to reload the mod rather than use the scripted Reset Game button.
Origineel geplaatst door Christos:
...The other thing that Jarvis isnt allowed to have Rocket Cards But it has sometimes. ...

Yhat's not correct. The rules (in the English version in the mod) for Jarvis say: "Put the four rocket card aside" I guess that could be read as "Put the four rocket cardS aside" since it is oddly written. But the following words that say to shuffle the remaining 39 cards, make it clear that only one card was removed.
Origineel geplaatst door Punisher:
... It turned out that we were getting multiple cards of the same number/suit. ...

Wow that sucks so bad. @alpacafondue could/would you put in a check at least to alert us if this happens? Or is it undetectable via script? Or is it super obvious somehow to the players? I'm wondering if we could even go some rounds without noticing it.
alpacafondue  [ontwikkelaar] 29 jun 2020 om 9:33 
There might be ways to check, but I think it becomes pretty noticeable. When I've played, it doesn't happen that often. I'd have to think about this.
Thanks for the scripted mod! Yes, we also ran into the duplicate card issues tonight, and stopped after Mission 6 because it was starting to get problematic to the missions. Looking forward to your solution.
alpacafondue  [ontwikkelaar] 2 jul 2020 om 8:58 
Did you try reloading the mod? That should be the ultimate solution for the time being.
alpacafondue  [ontwikkelaar] 2 jul 2020 om 12:47 
I attempted to alleviate the issue with some code changes. Please report here if the issue persists!
Seems like a set of cards is left out when you play 5 player? You only get 35 cards dealt in total?
alpacafondue  [ontwikkelaar] 27 aug 2020 om 11:54 
Each player would get 8 cards in a 5 player game. Potentially a card could have been miscounted to get you to 35 (7x5). Otherwise, I'd need to know if the perceived issue happened during the first game after loading the mod, during a subsequent game reset, and/or if any of the variant rules were selected prior to starting a game.

A screenshot would be helpful in diagnosing as well.
For the most part, I love this script. However there is the occasional error.


When you reset and start another round, it will sometimes have duplicates of the same cards. Ie 2 people will have a green 1.
alpacafondue  [ontwikkelaar] 8 okt 2020 om 22:33 
Thanks for reporting that. I still don't know why it does that :( Thinking it's a bug outside of my control at this point. My advice is to reload the mod if you ever run into any weird issues.
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