Stellaris

Stellaris

Additional Balanced Repeatables
 This topic has been pinned, so it's probably important
Everfar  [developer] 12 Apr, 2020 @ 9:07pm
Compatibility Information
Partial Overwrites:
- technology/00_eng_tech.txt
- technology/00_phys_tech.txt
- technology/00_soc_tech.txt

Complete Overwrites:
- technology/00_eng_tech_repeatable.txt
- technology/00_phys_tech_repetable.txt
- technology/00_soc_tech_repeatable.txt


Mod can be added at any point in a playthrough and you would likely even keep repeatables that have been disabled (e.g. Fleet Command Limit), only no longer be able to research any more of them. If you are adding my ABR x2 mod instead, all currently researched infinite repeatables will have twice the effect resulting in fallen/awakened empires becoming more powerful. You have been warned.


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Last edited by Everfar; 4 May, 2021 @ 4:04pm