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Is it intended that some repeatables are twice as expensive as others?
I am currently playing with 1.25x tech/tradition cost scaling, and this as the only mod that modifies repeatable technology costs.
As an example, Aggressive Conditioning and Tailored Learning both cost 68,750 society research with this setting. Meanwhile, Interstellar Dominion and Fleet Management Prodcedures both cost 137,500 society research. This is for the first rank in all four technologies I mentioned. I see the same effect in the physics and engineering branches as well, with some repeatables starting at 68,750 and some at 137,500.
If this is not intended, I can post more details in your bug report thread.
Again, sorry for the disruption.
An example would be "event abr.10 21" if a FE was empire 21.
Sorry for the delayed reaction.