RimWorld

RimWorld

More Consumables and Mutagens Reworked
 This topic has been pinned, so it's probably important
Meltup  [developer] 2 Apr, 2020 @ 3:45pm
List of initial changes
Overall changes:
- graphics for ambrosia tea, hearth brew, herbal tincture and slime paste are updated to have better/stackable visuals
- rebalanced drinks, hearth brew can now be made from any fruits but requires 1 beer per 4 cups (because you can't make alcohol from nowhere)
- oracalium requires research to be produced
- all normal drink and oracalium can now be produced by tribals without relying on drug lab and stove
- ichorio is removed (it was too powerful)
- graphics for catalyst serum, slimegel, slimeglob and slimepaste are changed to be more recognizable and have color scheme to be similar to that of a slime
- slimes are made smaller, they will not always attack on harm (60% chance instead of 100% before) and should no longer kill pawns in one hit
- slimes have custom sounds now
- slimes have custom dessicated graphics now
- rebalanced makeable items (and tweaked their names/descriptions where it was necessary)
- all mutagens have links in their profiles, showing which mutation they can potentially cause (from most likely to less likely mutations for pills and in random order for mutagenic slurry)
- a lot of mutations have their names changed
- all mutations no longer have "mutation: " in their label (orange highlight should be enough to distinguish them)
- all mutations have custom descriptions now
- description of each mutation will mention if that mutation is mutually exclusive with any other mutation
- all mutations have links in their profiles, showing which mutagens can potentially cause them

Mutation changes:
- removed horns mutation as it could not be represented visually
- fixed claws and plate arms: pawns can actually attack with them now, attacks are properly displayed in log
- claws has officiency changed from 65% to 100%, but manipulation is lowered by 5%.
- plate arm has manipulation lowered by 7.5% (instead of 20% before)
- animal-like pawns will no longer Bing on Food once in about 7 days (because animals rarely eat much more than they need), instead they will go on Sadistic Rage once in about 15 days (because animals do not understand the concept of having prisoners and slave labor)
- animal-like has social impact changed to -35% (from -50%), psychic sensetiviy to 60% (from 80%), mental break threshold to -8 (from -6), pain modifier to 90% (from 80%)
- animal-like and floral-like (previously known as degradation) are now mutually excluse with each other
- floral-like (previously known as degradation) has consciousness reduction changed to -10% (from -15%), pain modifier to 75% (from 65%)
- lethargic (previously known as ponderous) has restfall factor changed from 115% to 120% (nerf)
- ponderous (previously known as slow) has movement speed changed from -0.24 to -0.16 (buff)
- snake eyes (previously known as lizard eyes) have increased sight offset buffed to 10% (from 5%), they are now mutually excluse with fey eyes
- empty eyes (previously known as blurred) have sight offset changed to -10% (from -15%) and social impact offset added of -15%
- Ursa has a chance for high movement speed mutation instead of slow movement speed mutation
- Igni has a chance for low movement speed mutation instead of high movement speed mutation
- fur no longer slows down pawns, minimum comfortable temperature offset is buffed to -10 (from -5)
- phelloderm has moving speed reduction changed to -10% (from -15%)
- warmth (previously known as warm) has reduction of minimum and maximum comforable temperatures change to -10 and -4 (from -5 and -2 )
- ignition (previously known as core heart) has part effecienty reduced to 130% (from 150%).
- mutilated (previously known as disfigured) now gives -1 beauty instead of -35% social impact
- hair flowers (previously known as flowers) now gives +1 beauty instead of +15% social impact, toxic sensetivity increased to 20% (from 10%)
- fey eye part efficient is nerfed from 130% to 110%, but social impact increased to 10% (from 6%)
- receptive (previously intelligent) has mental break threshold offset changed to 10% (from 6%)
- viperous blood has toxic sensetiviy offset changed to -10% (from -5%)
- myrolsis has blood filtration offset changed to 10% (from 15%)
- Sil: floral-like (previously known as degradation) MtB changed from 9 to 12 days
- Ursa: animal-like MtB changed from 11 to 10 days
- Ursa: mutilated (previously known as disfigured) MtB changed from 9 to 13 days
- Ursa: snake eyes (previously known as lizard eyes) MtB changed from 13 to 9 days
Last edited by Meltup; 4 Apr, 2020 @ 10:03am