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More Consumables and Mutagens (Continued)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2042709249
Actually it is other way around, I started modding with Stellaris and then moved to do mods for Rimworld
just a quick note... i noticed that the screenshot above, shows the potion as "herbal tunic" :)
is it meant to be herbal tonic?
technically, a cloak made from leaves could be a herbal tunic though
Technically the mod should work in 1.3. However I didn't have time to test everything due to real life + some parts of the mod needs serious rework if I were to implement better features (like implant options, etc.). So I have put it aside for now. If someone wants to continue working on this mod - feel free to do so.
if this mod had a harvest and implant option itd be perfect for my modlist
- each plated arm now reduces manipulation by 5% (instead of 7.5%)
- plated arms have damaged reduced to 12 (from 13) but cooldown decreased to 2.2 (from 2.5)
- claws have cooldown decreased to 1.4 (from 1.5)