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1) What does the Monster tamer Origin do?
I have some ideas or Origins.
2) Guardian Deity:
Lore: Our World and people have all ways been Protected a Massive space Life form. Our ansesters Believed it is a God. and we have Grown up under it's Protection for as long as our race can remember. Our Modern sciantist Believe it thinks of us as native life to its home world. and because of that it shows us No hostilities. But We have been slow to go in to space, since our ansetsers say it dis-respects the Guardian Deity.
Effects:You start the game with a Laviathen/Guardian in your home system. It starts out as an Ally, and all other Laviathens/Guardians of that type start as an ally. So they will not attack your empire in any way, and will defend your ships and worlds, if you are attacked in a system they inhabit. Possible options are Solar Drake, etc etc.
Over time. You will descover Techs and other things related to your Guardian Deity. And at some point. you can Grow Drake Eggs and hatch them in to New young Guardian Deities who will work for you. and not just protect you. You start with a Sciance ship and constrution ship like normal. But you don't get any starting fleet, and You also don't start with an Upgraded Station. In order to build more ships. You must first Upgrade your stationm then build a Constrution module on it.
3) Breeding Grounds or Spawning Grounds:
Lore: Kinda like the Guardian Deity but you start in the home system of Space Whales or Amebus or other option, Etc etc.
Effect: Kinda like the Guardian Deity but you start in the home system of Space Whales or Amebus or other option, Etc etc.
What do you think? :)
I've thought about something like Guardian Deity, but I'm not sure how you would balance it to not be overpowered (since for the first 50 years [at least] you'd be completely protected from being wiped out.
Based on this Stellaris Web sight. https://stellaris.paradoxwikis.com/The_Shroud
Origin: Covenants with the Pantheons:
Requirements: Must be religeous.
The Basic Idea is you get an event every 25 Years. You can dedicate Your People to one of the Pantheons. You have the ability to Form a Covenant for 25 years with;
Covenants:
There are 5 incomprehensibly powerful beings in the Shroud an empire can form a Covenant with given the right vision. Forming a covenant grants an empire modifier that's usually permanent, but also comes with recurring drawbacks as well as stops you from forming a covenant with the others.
1) Composer of Strands
2) Eater of Worlds
3) Instrument of Desire
4) Whispers in the Void
5) End of the Cycle
Also Maybe we want some random Boon and/or Curse Event every 5 years for some reason or another.
Boons and curses:
Boons and curses are temporary empire modifiers that can be obtained by trying to get a boon via the Shroud. Being successful will grant a boon but being unsuccessful will grant a curse. Boons will also please the Traditionalist Faction while curses will displease it while the modifiers last. Boons and curses can grant any of the following:
In order to understand My Idea. You will need to read through that Link I shared above that talks about the "The Shroud"
I would like support for German please.
I can put something at the top of the mod page, or did you mean post somewhere like, IDK, the Paradox Forum or Reddit?
Well I'm Subscribed to your Mods Comments section and this Thread. So those 2 places will do for me. But if you want to Make a comment else where to let more people know about your awesome Update. that would be great too. To bring in more people to test out and play your mod. :)
Organic Empathy Hive: You live on a world filled with much life and though it does not share your mind you feel compelled to protect it and all possible life out there... You start as a hive mind with a race that lives under your care and you feel compelled to bring more single-mind trophies into your fold but machine life is disgusting to you. You feel compelled to destroy all metal filth wherever it lurks. Organic Rogue servitors but with a hatred for robotic life and you gain influence and/or unity for trophies and purging machines.
Vault Survivors: Your world suffered a brutal nuclear war but emerged from the ashes and vaults to find that a new form of life was birthed from the radiation and seeks to live alongside you. Co-Dominant Apocalyptic origins.
Machine Uprising Exile: Your race created machines that rose up against you. you fled to escape deletion but now you want your planet back. This origin can be used by a machine empire too but with the obvious switch in perspectives.
Starlight Exodus: Your planet was dying from a climate shift but the wealthy and smart with a few select individuals to maintain a workforce and healthy population decided to flee to a new world to start over. Much to your shock your planets residents still live on a planet that does not suit them quite as well. They also may or may not be happy to see you again.
Fanatical Befrienders: Blorg Origin with the AI Personality for everyone who does not wish to use the Trait/Ethic combo to make it. Gain Unity for every alien race brought under the fold by conquest at the cost of relations drop for other races.
Harmony of the woods: You share your planet with plantoids who provide habitability and food production boosts to the worlds you spread them too. The cost however is that they go into hibernation every few years and you have to make do without them and the more worlds you spread them to the more powerful they become. However they are birthed from a single great tree on your homeworld and should that tree be destroyed..... A shameless reference to the Wood Elves to Warhammer Fantasy Fame.
Xeno-Compatible Biology: Asari rip off style origin. Your race has access to the perk from the get go at the cost of your own race breeding slower with each other than pandas with narcolepsy.
Hive-Core: Your hive mind has access to a single building that provides fairly beefy bonuses to your empire at the cost that if it should be defeated then your entire race gains giant drawbacks until another one can be built/grown. For roleplay than anything else i admit but there was another civic mod a while back that did the same thing.
Syncretic Rebellion: like the machine exodus one but with a syncretic race created via genetic engineering rather than evolution and breeding.
In this Origin. You start off with Some form of Space life that is small and Numerous. Like those Ameboid, Space whales and/or Cristal asteroid space life forms, that Live in Fleets.
It's similar to my Idea of Breeding Grounds or Spawning Grounds: But You are Ranchers of Space life. You can Breed them like Pops. Harvest them for resourses. and Even use them as beast of war. to help protect your empire. You can even Milk them in a way. Where you gain a Trickle of Resourses based on how many of them you have. You can also Tame the small space life that you come acrost in the galaxy. Boosting your numbers. Like Catching wild Horses. Or some other method. Like taming sheep that got a way. Maybe if you tame a wild Space life. It turns in to a nutrol thing. that you can direct to go to another system. But not much else you can do with it. Besides Harvest it. But after a while. they will start to Breed. and Produse young in Captivity. which will Demesticate the new borns you have. allowing you to use them in war as well. if you like.
Now about galactic policies. You gain a new one. which allows your allies to Copy you to an extent. also You have bonus influense when it comes to Choosing Choises of Galactic law related to Space life. and no matter what ones are chosen. You get a Boost related to it. and you also Can get away with doing the Opiset. Like If Galaxtic law says to "kill all space life". No one will get mad at you much. For breeding the suckers. and if Galactic law. Says to "Protect all Space life. Or else. We do bad things to you." You can get away with it to an extent. and not have as much back lash. So you can still grow more space life. and Harvest them. With out as much Consure. Because. Heck, We are Space Ranchers. We do as we like. it's are Livelihood.