Team Fortress 2

Team Fortress 2

Revolving Defente
Dèlila 18 Mar, 2020 @ 7:56am
Le Stats
pew pew pew
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Showing 1-15 of 21 comments
Dèlila 18 Mar, 2020 @ 7:57am 
On hit: restricts enemies to melee for 12 seconds
On hit: Mark enemies for death for 12 seconds
-85% clip size (1 shot)
-50% damage penalty
bruno 18 Mar, 2020 @ 10:35am 
it's a good weapon, if you're good
TheLazerSofa 18 Mar, 2020 @ 2:52pm 
Pros:
On kill 100% faster clocking speed for 3 sec

+30% faster firing speed
Cons:
-10% damage to players
+10% slower reload speed
Ernesto (Banned) 19 Mar, 2020 @ 7:20am 
en mi opinion creo que seria asi
-18% de daño a jugadores
-20% del cargador (o que sea del cargador de 4 balas)
nos dara su efecto a nosotros y a nuestros compañeros tras llenar un indicador de rabia.(que durara 20 segundos)
pero antes se debera cargarlo haciendo un killstreak de 3 jugadores y despues de eso hacer una taunt con esa arma para que se active el efecto.
esa serian mis posibles stats
Ussul w+m1 21 Mar, 2020 @ 4:07am 
the taunt on this weapon is nerves failed loading and then dying of a hart attack :-D
Sightreader 21 Mar, 2020 @ 6:15pm 
Le defente
Pros:
+30% faster firing speed
+30% damage to players
if defended a enemy of capturing point/flag gives mini-crits and speed boost for 5 seguntes
+25% ammo giving
Cons:
-30% clip size (only 4 bullets on a clip size)
-25% moving speed (You need speed to be able to follow targets)
-25% heal giving (you get less health from small,madium and full medkits
Cant capture point/flag while equiped
No random crits
Last edited by Sightreader; 21 Mar, 2020 @ 6:27pm
meow 22 Mar, 2020 @ 7:13am 
[+] On Hit: Executes enemies brought below 20 health
[+] +50% faster weapon deploy speed
[-] -66% smaller clip size
[-] Reloads one bullet at a time
Dèlila 22 Mar, 2020 @ 9:12am 
Originally posted by fire man:
[+] On Hit: Executes enemies brought below 20 health
[+] +50% faster weapon deploy speed
[-] -66% smaller clip size
[-] Reloads one bullet at a time
This is pretty useless since any Revolver would kill an enemy at or below 20 health in one shot.
meow 22 Mar, 2020 @ 9:36am 
Originally posted by Dèlila:
Originally posted by fire man:
[+] On Hit: Executes enemies brought below 20 health
[+] +50% faster weapon deploy speed
[-] -66% smaller clip size
[-] Reloads one bullet at a time
This is pretty useless since any Revolver would kill an enemy at or below 20 health in one shot.
Uh, no. That's an extra 20 or so extra damage tacked onto the 40-60 you've already done. So to kill someone with 60 health at medium range, you would've needed 2 shots for the regular revolver, but not for the stats i proposed.
Sightreader 22 Mar, 2020 @ 10:13am 
Well since everyone didn't like my opinion
i decided to make a question...
this weapon is about defense and the weapon's textures remember me about a defense
this because the weapon is called 'Le defente'
so i tried to make some difference

Le defente
Pros:
+30% faster firing speed
+30% damage to players
if defended a enemy of capturing point or flag or deploying the bomb gives mini-crits and speed boost for 5 seguntes
+25% ammo giving
User get -30% less damage given while defending
Cons:
-50% clip size (only 3 bullets on a clip size)
-25% moving speed (You need speed to be able to follow targets)
-25% heal giving (you get less health from small,madium and full medkits
Cant capture point/flag while equiped
User get +30% more damage given while not defending
No random crits
Last edited by Sightreader; 22 Mar, 2020 @ 10:14am
meow 22 Mar, 2020 @ 10:28am 
Originally posted by Eduardobrilho:
Well since everyone didn't like my opinion
i decided to make a question...
this weapon is about defense and the weapon's textures remember me about a defense
this because the weapon is called 'Le defente'
so i tried to make some difference

Le defente
Pros:
+30% faster firing speed
+30% damage to players
if defended a enemy of capturing point or flag or deploying the bomb gives mini-crits and speed boost for 5 seguntes
+25% ammo giving
User get -30% less damage given while defending
Cons:
-50% clip size (only 3 bullets on a clip size)
-25% moving speed (You need speed to be able to follow targets)
-25% heal giving (you get less health from small,madium and full medkits
Cant capture point/flag while equiped
User get +30% more damage given while not defending
No random crits
Too much stuff.
meow 22 Mar, 2020 @ 10:37am 
Originally posted by fire man:
Originally posted by Eduardobrilho:
Well since everyone didn't like my opinion
i decided to make a question...
this weapon is about defense and the weapon's textures remember me about a defense
this because the weapon is called 'Le defente'
so i tried to make some difference

Le defente
Pros:
+30% faster firing speed
+30% damage to players
if defended a enemy of capturing point or flag or deploying the bomb gives mini-crits and speed boost for 5 seguntes
+25% ammo giving
User get -30% less damage given while defending
Cons:
-50% clip size (only 3 bullets on a clip size)
-25% moving speed (You need speed to be able to follow targets)
-25% heal giving (you get less health from small,madium and full medkits
Cant capture point/flag while equiped
User get +30% more damage given while not defending
No random crits
Too much stuff.
Heres a better proposition:

[+] Crits against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
[+] +25% health restored on kill against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
[-] -20% damage penalty
[-] You are marked for death while on a control point, on the cart or carrying the intelligence.
Dèlila 22 Mar, 2020 @ 11:03am 
Originally posted by fire man:
Originally posted by Dèlila:
This is pretty useless since any Revolver would kill an enemy at or below 20 health in one shot.
Uh, no. That's an extra 20 or so extra damage tacked onto the 40-60 you've already done. So to kill someone with 60 health at medium range, you would've needed 2 shots for the regular revolver, but not for the stats i proposed.
So it's a 33% damage bonus?
meow 22 Mar, 2020 @ 11:13am 
Originally posted by Dèlila:
Originally posted by fire man:
Uh, no. That's an extra 20 or so extra damage tacked onto the 40-60 you've already done. So to kill someone with 60 health at medium range, you would've needed 2 shots for the regular revolver, but not for the stats i proposed.
So it's a 33% damage bonus?
Around 33-50% based on damage ramp up and all that.
Sightreader 22 Mar, 2020 @ 12:05pm 
Originally posted by fire man:
Originally posted by fire man:
Too much stuff.
Heres a better proposition:

[+] Crits against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
[+] +25% health restored on kill against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
[-] -20% damage penalty
[-] You are marked for death while on a control point, on the cart or carrying the intelligence.
Okay i need to make any more tries i Need to make this as balance or i do not could do the 'no random crits'
and to kill a player needed to have at lest 1 reload maybe i should change that
[+] Crits against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
[+] +25% health restored on kill against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
(at max health you can get 200)
[+]User have 25% more max health
[+] remove enemy sappers
[+]This weapon deploys 20% faster
[-] -20% clipsize (4 bullets on a clip)
[-] -32% weapon damage penalty
[-] +10% falling damage
[ - or + ] Critical hits are replaced by 2 bullets per shot



(Maybe i need to try again?)
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