Divinity: Original Sin 2

Divinity: Original Sin 2

Diverse Weapons
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
TrshyMcTrashface  [udvikler] 25. mar. 2020 kl. 23:45
Balance Suggestions
Let me know if you think something feels a little over/under powered or just doesn't feel right. Thank you in advance for you feedback!
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Kthulu 23. maj 2020 kl. 23:29 
pierce weapons too op
Zkysa 26. maj 2020 kl. 13:05 
Remove taunt on shield rush. Or increase the cool down.

After installing this mod, my weapons are cooler - definitely - unfortunately, I don't get to play the game anymore as my characters spend most of their turns taunted.

Lost multiple fights just to endless taunts.
PotatoAim2k1 17. juli 2020 kl. 17:53 
The Sheild Rush ability is unbalanced. Most fights end up being taunt parties and take forever.

Maybe make it have only a 20% chance to taunt or a massive cooldown.
TrshyMcTrashface  [udvikler] 27. juli 2020 kl. 17:32 
Updated today.
1. Reduced taunt chance to 20%
2. Reduced chance to grant Barbed Wire to 50%
3. Reduced chance to restore Physical and Magical armor to 50% (separate chances).

Thank you for the feedback everyone. Apologies for taking so long to get to it. Please let me know what you think of the changes.
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