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Een vertaalprobleem melden
Portland=6440.00 0 14217.45=200
North Central Mountains=7656.00 0 12064.68=200
Waldoboro=8738.00 0 9185.45=200
Oceanville Forest=9808.00 0 5083.16=200
Sunset Cross=6568.00 0 6316.31=200
Stonington=6892.00 0 1979.13=200
Eastern Castle=14206.00 0 6034.89=200
Old Town=1954.00 0 9015.78=200
For everyone who would like to create a custom SpawnLocations.txt file 'the easy way,' I recommend going to https://dayz.ginfo.gg/ and copying and pasting the coordinates from there. I have not found any problems with the 'y' value (of xyz) being '0.' Insert a '0' between the two pasted values, then, and everything should be in order."
Posted by @Eutyches for everyone :)
"m_SpawnLocations": [
{
"LocationName": "Portland",
"SpawnCordinate": "6440.00 0 14217.45",
"SpawnRadius": 200,
"AllowBodyBlock": 1,
"BodyBlockDistance": 3000,
"BodyBlockTimer": 20
},
{
"LocationName": "North Central Mountains",
"SpawnCordinate": "7656.00 0 12064.68",
"SpawnRadius": 200,
"AllowBodyBlock": 1,
"BodyBlockDistance": 3000,
"BodyBlockTimer": 20
},
{
"LocationName": "Waldoboro",
"SpawnCordinate": "8738.00 0 9185.45",
"SpawnRadius": 200,
"AllowBodyBlock": 1,
"BodyBlockDistance": 3000,
"BodyBlockTimer": 20
},
{
"LocationName": "Oceanville Forest",
"SpawnCordinate": "9808.00 0 5083.16",
"SpawnRadius": 200,
"AllowBodyBlock": 1,
"BodyBlockDistance": 3000,
"BodyBlockTimer": 20
},
{
"LocationName": "Sunset Cross",
"SpawnCordinate": "6568.00 0 6316.31",
"SpawnRadius": 200,
"AllowBodyBlock": 1,
"BodyBlockDistance": 3000,
"BodyBlockTimer": 20
},
{
"LocationName": "Stonington",
"SpawnCordinate": "6892.00 0 1979.13",
"SpawnRadius": 200,
"AllowBodyBlock": 1,
"BodyBlockDistance": 3000,
"BodyBlockTimer": 20
},
{
"LocationName": "Eastern Castle",
"SpawnCordinate": "14206.00 0 6034.89",
"SpawnRadius": 200,
"AllowBodyBlock": 1,
"BodyBlockDistance": 3000,
"BodyBlockTimer": 20
},
{
"LocationName": "Old Town",
"SpawnCordinate": "1954.00 0 9015.78",
"SpawnRadius": 200,
"AllowBodyBlock": 1,
"BodyBlockDistance": 3000,
"BodyBlockTimer": 20
}
],
"AllowBaseSpawn": 0,
"BaseSpawnItemClassname": "TerritoryFlag"
}