安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
1 ) I'm in the process of making the compound much better, i've recoded them from the ground up and you're right, they do not use vanilla AI at all, they're 100% event driven, which of course comes with its own challenges, but eventually should make for a better crisis.
2) I would like to add more stuff to the trader, it's having the time, I was going to add some techs from gigas to them and stuff, again, it's just a time thing.
3) This has been said before, I'll take a look at it
Bugs:
1 ) I wasn't aware of this, i'll check it out
2) Yea, it will be fixed in the next update
3) SA is broken at the moment, It will be fixed along with the compound in the next updates
Suggestions
1) You're probably right, I think I'm going to add some options for the mod inside the EHOF menu for disabling/enabling things like this instead
2) Time, I want to, there's stuff in the pipe, it's just time
3) The next update will make the reality code significantly easier shorter, this should help with that problem I hope
Again, thanks for taking the time to give feedback, it was very constructive :)