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I knew for a fact that the difficulty of my map is a bit low, but I didn't know that it is THIS bad. A version 3 of the map is currently in the works and I will definitely increase the difficulty of the map in multiple areas, especially at the end by adding more props and fiddling with the zombie spawns. I still want to keep this map at an average difficulty level though.
I might consider adding more objectives, but it takes time and would require changing areas that I consider finished. I'll see what I can do.
I'll be checking out the new version once it's ready. Thanks!
I think that the first section at the bottom of the pit is still a bit easy. Runner/shambler spawns are no longer an issue, the section feels relatively crowded with zombies. The issue now is that there aren't enough obstacles or chokepoints where players can get stuck. Most of the runners can be killed easily by kiting them on the more open sections. I think that adding a few more objects and structures to make movement more difficult would really improve the balance.
The map is shaping to be a relatively short but intense map, which is really nice cause it prevents drawn out matches that can take more than 45 minutes to complete. Keep at it and you'll end up with a fantastic map. It will also probably be a really fun and challenging experience on Nightmare.
I will adress this lack of obstacles in the pit once I will get around to making and releasing a new version of the map. I might also consider adding some more objectives to spice up the gameplay.
I guess I should have said this earlier, but thanks for helping me make my map better! I'm much happier with it than I was before.
I'll check those new objectives if they do come into fruition sometime in the future.
I still haven't been able to check every single possible path, but so far the balance looks spot on. If you coordinate with your team the map becomes easier, which is a good thing and it doesn't take too long. It still is relatively short but very intense.
If I see more bugs or small issues I'll report them, but again, fantastic job. I can't wait to see more maps with this level of quality.