No More Room in Hell

No More Room in Hell

nmo_rockpit_v4
Showing 1-4 of 4 entries
Update: 12 Mar, 2020 @ 3:47am

The changes for this version of the map include:

  • Majorly overhauled the pit area to look and play better.
  • Added new objectives.
  • Added glow to pretty much all the light sources in the map.
  • Added some new ambient and tension music.

  • Increased the amount of weapons that spawn in the pit overall.
  • Improved zombie navigation over some props.
  • Improved some of the objective logic.
  • Adjusted a bunch of ammo spawns across the map.
  • Adjusted the elevator levers to be much easier to interact with.
  • Changed the fog to fade away more smoothly in the skybox.
  • Changed some of the objective names and outlines.
  • Changed the spawn location of the chainsaw.
  • Removed some player clips

  • Fixed a case where one of the fire extinguishers was spawning when not needed.
  • Fixed missing sound and soundscape entities in some places.
  • Fixed a missing clip on one of the carts.
  • Fixed the weapons in the generator room being hard to pick up.
  • Fixed the possibilty of a zombie grabbing you through a certain door.
  • Fixed a bug that allowed the lever in the first elevator to be pulled before the elevator stopped.
  • Fixed the fade to black at the end of both extractions, which was turning off too early.

Update: 26 Feb, 2020 @ 12:21pm

The changes for this version of the map include:

  • Overhauled the surface section.
  • Greatly optimized the map by using areaportals.
  • Added and improved numerous zombie spawns to make the map more challenging.
  • Tweaked some post processing effects.
  • Fixed and added some decals.

Update: 14 Feb, 2020 @ 12:49pm

The changes for this version of the map include:

  • Added physics clips to a bunch of places to prevent objective items from getting stuck.
  • Did some minor tweaks to the second floor of the surface building.
  • Adjusted some of the player clip brushes.
  • Adjusted a few equipment spawns.
  • Slightly improved zombie navigation in some areas.
  • Changed some of the objective names.
  • Better blocked off some of the areas that players can't access.
  • Fixed multiple bugs related to players and zombies getting stuck and preventing the elevators from moving.
  • Fixed a bunch of decals from not appearing in game.
  • Fixed multiple floating props.
  • Fixed items not being able to be picked up while under some detail props.

Update: 11 Feb, 2020 @ 4:22am