Transport Fever 2

Transport Fever 2

Underground Station
Crashing when placing if you have Early June patch
Hello,

Just want to give you peeps a heads up that this mod will crash the game if you're running the early June patch released May 6th
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Visar 1-8 av 8 kommentarer
CashonWheels 28 jun, 2020 @ 20:31 
When I click on a truck stop in the catchment area of your underground station I get this crash:


details: Error message: error: [string "C:/Program Files/Steam/steamapps/workshop/con..."]:511: stack index 2, expected number, received nil: not a numeric type (bad argument into 'sol::basic_object<sol::basic_reference<0> >(sol::basic_table_core<0,sol::basic_reference<0> >, ecs::Entity, enum scripting::ComponentType, sol::this_state)') stack traceback: =[C](-1): ? =[C](-1): getComponent C:/Program Files/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua(511): ? Key: game/res/gameScript/entry.lua_guiHandleEvent Minidump: C:/Program Files/Steam/userdata/459733263/1066780/local/crash_dump/8751cc43-9e6c-4f87-8ef0-49666442b2b1.dmp In file: c:\build\tpf2_steam\src\lib\lua\state.cpp:586 In function: void __cdecl lua::State::Call(int,int) __CRASHDB_CRASH__ struct lua::LuaException: c:\build\tpf2_steam\src\lib\lua\state.cpp:586: void __cdecl lua::State::Call(int,int): error: [string "C:/Program Files/Steam/steamapps/workshop/con..."]:511: stack index 2, expected number, received nil: not a numeric type (bad argument into 'sol::basic_object<sol::basic_reference<0> >(sol::basic_table_core<0,sol::basic_reference<0> >, ecs::Entity, enum scripting::ComponentType, sol::this_state)') stack traceback: =[C](-1): ? =[C](-1): getComponent C:/Program Files/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua(511): ? Exception type: Lua exception This error is usually caused by modding. Some game resources contain incorrect data. Details: Error message: error: [string "C:/Program Files/Steam/steamapps/workshop/con..."]:511: stack index 2, expected number, received nil: not a numeric type (bad argument into 'sol::basic_object<sol::basic_reference<0> >(sol::basic_table_core<0,sol::basic_reference<0> >, ecs::Entity, enum scripting::ComponentType, sol::this_state)') stack traceback: =[C](-1): ? =[C](-1): getComponent C:/Program Files/Steam/steamapps/workshop/content/1066780/1924671230/res/config/game_script/entry.lua(511): ? Key: game/res/gameScript/entry.lua_guiHandleEvent Minidump: C:/Program Files/Steam/userdata/459733263/1066780/local/crash_dump/8751cc43-9e6c-4f87-8ef0-49666442b2b1.dmp In file: c:\build\tpf2_steam\src\lib\lua\state.cpp:586 In function: void __cdecl lua::State::Call(int,int) Goodbye.
joonohani 29 jun, 2020 @ 7:38 
Neither I do. Check it up please. I can't make a new parts of the station anymore now :<
Senast ändrad av joonohani; 29 jun, 2020 @ 7:39
WMREnthusiast 30 jun, 2020 @ 1:11 
Sometimes the mod will work at the moment, sometimes it won't. Can the person who has made this mod please fix it.
Thanks in Advance
Enzojz  [utvecklare] 30 jun, 2020 @ 8:45 
Ursprungligen skrivet av clements05:
Sometimes the mod will work at the moment, sometimes it won't. Can the person who has made this mod please fix it.
Thanks in Advance
Without telling the exact issue and way to reproduce, anything can't I do.
Tomcik#1888 4 jul, 2020 @ 12:39 
The mod crashes when you are trying to finalise the underground station, to reproduce create a new underground station (in town), pick desired number or entries, and when you trying to hit green tick box to finalise the station in crashes.
CashonWheels 5 jul, 2020 @ 9:20 
My crash above no longer happens!
Enzojz  [utvecklare] 5 jul, 2020 @ 10:18 
Ursprungligen skrivet av tomasz.mikiciuk:
The mod crashes when you are trying to finalise the underground station, to reproduce create a new underground station (in town), pick desired number or entries, and when you trying to hit green tick box to finalise the station in crashes.

Should specifiy the message you receive..
ptamme1970 9 mar, 2024 @ 6:49 
So we now have 2024, my game still crashes when i tick the green button to finalize the station.
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