Wildermyth

Wildermyth

Expanded Humans: Themes
Smoker  [developer] 23 Jun, 2021 @ 2:17pm
QUESTIONS
Do you have any question about how the mod works?
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Showing 1-15 of 41 comments
Skilobyte 23 Jun, 2021 @ 2:56pm 
Do the added pets confer stat bonuses as do vanilla pets? If so, what bonuses?
Smoker  [developer] 23 Jun, 2021 @ 3:22pm 
Yes, some give stats, some one give skill like the pet frog that allows to poison your weapon, some gives passive skills.
Total_Loon 14 Jan, 2022 @ 9:36pm 
so I started a campaign and have ended up with a theme I didnt want. I know you require other mod to combine themes in this modpack. Does this theme also stop the vanilla themes from being combined?
Smoker  [developer] 27 Jan, 2022 @ 1:07pm 
Originally posted by Total_Loon:
so I started a campaign and have ended up with a theme I didnt want. I know you require other mod to combine themes in this modpack. Does this theme also stop the vanilla themes from being combined?
If you only use this mod Yes stops combinations. If you add "Expanded Humans: Themes+" you can combine themes from the mod and vanilla if you remove some of mines.
Last edited by Smoker; 27 Jan, 2022 @ 1:07pm
Smiley Boi =) 2 Feb, 2022 @ 2:17am 
Hhhow the hell do I replace the Sylvan transformation in this mod with the Vanilla Sylvan transformation? I've been trying to figure this out for literal days now.
Smoker  [developer] 2 Feb, 2022 @ 4:44am 
Just remove the "green" file inside themes/other folder. I'm adding the green attack to sylvan (today i hope), for now punch gives the achievement.
Smiley Boi =) 2 Feb, 2022 @ 11:27am 
I tried that, but for some reason it didn't work.
Smoker  [developer] 2 Feb, 2022 @ 11:54am 
You have another mod like Themes grab or Themes+ that has the file.
Smoker  [developer] 2 Feb, 2022 @ 11:58am 
Or if you are looking to a legacy character to see the changes you need to start a game?
Last edited by Smoker; 2 Feb, 2022 @ 11:59am
TinyTooth 7 Feb, 2022 @ 8:01pm 
I found that the mod "Expanded Humans: Themes+" is missing. Can I simply remove "forbidCombineWith" in all files to achieve the same effect as this mod?
TinyTooth 7 Feb, 2022 @ 8:04pm 
Although I kept the "Expanded Humans: Themes+" file and was still able to use it, it disabled the theme's skin color changes. Adding the skin color change back in is more trouble than just removing "forbidCombineWith". . . So I want to ask if this is possible. . .
Smoker  [developer] 10 Feb, 2022 @ 11:01am 
I just changed the name on steam workshop, the mod is now called: Expanded Humans: Aberrations. I didn't know it could cause problems loading it.. And the answer to your question is yes, the only diference within "Expanded Humans: Themes" and "Expanded Humans: Aberrations" is "forbidCombineWith".
TinyTooth 12 Feb, 2022 @ 2:24am 
Is the vulture theme acquired through the vulture lord event? Seems it didn't work. Or is it obtained through other events?
Smoker  [developer] 12 Feb, 2022 @ 2:46am 
The vulture Theme is not obtanaible until i upload the Laboratory mod or i mod an event. I though it would work but nope, in vanilla the Theme is not for players.
TinyTooth 12 Feb, 2022 @ 7:46am 
Thank u. Then I can only unlock it by cheating~

Your mod is really great, it gave me more than 400 hours of new experience after 400 hours of vanilla version~
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