Slay the Spire

Slay the Spire

Pikachu
General starting thoughts on the character
Post is to big for comments xD

I like the idea of the character pikachu is fun and the card ideas make me enjoy playing it to a point.

My issue is this character lacks scaling pretty much off the get go, i did one run thought i was doing well and the 3 cultists destroyed me with no chance of anything. Did a 2nd run where i fought Gremlin Knob same issue. Why? They scale and you don't. There is no focus to boost orb power that i've found 'yet' so all i see is 3-8 damage on orbs. While there are some cards to expand orb slots that doesn't scale much.

Another issue is the lack of attacks and the few ive seen the cost of 2 makes them horrible. This goes right back to the scale problem when my attacks aren't worth picking up due to negatives that don't help you. Wild charge 2 cost 16 damage, and a double negative to you, it upgrades? Into a single negative 16 damage. That's terrible, look at a 2 cost card for iron clad, 23 base upgrades to 28 and its AoE its negative? adds a burn to your pile. Mega Punch same thing, its more or less whirlwind but not AoE for a 2-3 damage increase on the card that's kinda eh on a character with no scaling or real want to drop that much resource on it

As for powers its a similar issue to wild charge, lets look at swagger? Its a 2 Cost for 1-2 Str boost and gain confusion. Now Ironclad has a 1 cost +2 or upgrade to +3 str no downside. This has a downside, is less power and is double the cost. If it was +4-5 str and confusion sure maybe. That said thus far its a card i see and go i'm never taking this as there is only a few high cost cards and not enough to support a reason for it.

Berries, I like the idea, though some of the boosts being till the end of turn kinda bites this could be your scaling factor or at least one of them.

Overall i enjoy the character but it has power struggles at least as far as ive seen. I'ma keep playing it and maybe i find out different but yeah those are my starting thoughts on it.
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Showing 1-3 of 3 comments
Electric Carp  [developer] 10 Jan, 2020 @ 9:44pm 
Thank you Wyatt for your post! I'm still working on all of the balancing, and your feedback is helpful!
Pissed Off Ewoks 10 Mar, 2020 @ 10:50pm 
Tried the character again and i'm still running into the issue of there is almost 0 scaling in the deck, the few bits of scaling really are bogged down by being 2 cost and have higher rarities. The heal 2 doesn't really do much of anything because you're taking more than that. The time i hit the second floor i felt like i was gonna die, i barely managed to best he hexa ghost due to toy ornithopter and the healing it provided using 2 potions as well. Str scaling its down to RNG or 1 card that costs 2 and gains 2. We have 1 cost gain 3 and gain 4 as well as 1 cost gain 2 and gain 3. The damage is nice indeed, but when you need to do more than just drop a 2 cost it hurts. The thunder orbs similar issue, while you can get some stuff after upgrading to add extra orb slots and channel 1 orb, there is no scaling for them its just more or less 3 damage. Some how managed to cheese my way through the 2nd boss, but couldn't even keep time with time eater whom decimated me. Another note Toxic, love the idea don't enjoy the 3 dropping to 2 cost. Make it a 2 cost and have it be 5 poison to 7 poison. Since its rare as it is you dont see it often and at 5 poison you're rarely getting much benefit out of it due to having to upgrade it to make it worth any note. You also could make it, Apply 5 and then apply 3 upgrade to 4 poison each turn, more of a supped up noxious fumes that way.
Electric Carp  [developer] 15 Mar, 2020 @ 9:54am 
Hello Wyatt, thank you for the input. I really like your ideas for Toxic. I have noticed that it is slow. I've been working on updates and balancing, but have been getting a lot of compilation errors with everything changing after 2.0.
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Showing 1-3 of 3 comments
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