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Báo cáo lỗi dịch thuật
80% to do 40 damage
does 20 damage
using beta rocket launcher model
Same attributes as Pyro's Flaming Shotgun
seems bonk atomic
Kings trophy Model: Saxxy Class: Demoman Pros: Damage Bonus 5% Jump height increased 30% Max primary Ammo 25% Cons: Slower Fire rate 10% Max health decreased -10% Slower Move speed 15%
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Machine Maker 3000 Model: eureka effect Class: engineer Pros: Faster fire rate 25% Faster Upgrade rate 10% On hit Bleed for 3 Seconds Sentry Max Health increased 20% Sentry Damage bonus 10% Cons: Damage penalty -30% Slower Build rate -10% Sentry Fire rate -15%
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Hit Mans Silenced Pistol
Model: Festive Ambassador Class: Spy Pros: Headshots on head hit Faster reload rate 10% Clip size 10% Cons: Crits become minicrits Damage penalty -30% Fire rate penalty -24%
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Shoguns katana Model: half zatoichi Class: Demoman and soldier Pros: Move speed 50% On kill restore health 25% Slow enemy on hit for 2% seconds On hit bleed for 1 second Health Regen 3% Health increased 50%
Cons: dmg taken from bullets Increased 15% Melee range decreased -7% Dmg taken from melee increased 70% No random crits
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Kings Launcher Model: Australium Grenade Launcher Class: demoman Pros: Crits Enemys Airborn projectile Speed 30% clip size 60% health regen 7% dmg taken from blast Decreased 40% cons: dmg taken from bullets increased 25% slower reload rate 16% Crits become Minicrits No random crits
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Hit Mans Knife model: Black rose Class: spy Pros: On hit bleed for 7%
Silent Killer
Disguise On backstab
move speed increased 30%
Health Increased 70%
Crit On hard hit
cons:
Damage penalty 30%
slower fire rate 15%
dmg taken from melee 50%
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Jame's Bond's Watch Model: cloak and dagger class: spy
Pros: Cosume Rate Decreased -45%
cloak regen rate 30%
Afterburn immunity
dmg taken from bullets decreased -25%
Cannot be backstabbed
Cons:
move speed decreased -18%
Health Decreased -20%
dmg taken from crits increased 40%
Cloak rate decreased 30%
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Gold Gun Model: Australium ambassador Class: Spy
Pros:
On hit head headshot
Bullets Per shot 2
Faster reload rate 10%
Slow enemy on hit for 3% seconds
Cons:
Only has 2 Bullets in clip
Weapon spread bonus 10%
Slower fire rate 8%
slower move speed 7%
secondary Ammo Decreased -23%
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Rambo's Bow Model: huntsman Class: sniper Pros:
Override Projectile Type 2% - Rocket
Projectile speed 50%
Faster Reload rate 25%
Crits enemys airborn
clip size 3%
Faster fire rate 25%
cons:
damage Penalty 30%
Crits become minicrits
Slower move speed 9%
primary ammo decreased 30% dmg taken from fire increased 40%
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Laser Smg model: Smg Class: Sniper Pros:
Ammo regen 4%
Faster reload speed 25%
Damage bonus 10%
On kill gain minicrits for 2% seconds
On kill restore 2% health
Cons:
Slower fire rate 10%
Clip size Decreased -6%
Slower move speed 12%
Fires Tracer rounds
dmg taken from Fire increased 30%
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Radioactive Bat model: Bat Class: Scout Pros:
On hit Bleed For 6% Seconds
On hit gain 1% Health
On hit Slow enemy for 5% seconds
afterburn immunity
Cons:
Slower fire rate 10%
Health drain 5%
max health decreased -25%
dmg Decreased -30%
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Soldiers Army Shotgun Model: reserve shooter Class: soldier Pros:
Bullets per shot 6
Weapon spread bonus 25%
faster reload speed 23%
clip size 40%
Cons:
Slower fire rate 21%
Damage decreased -27% Slower Move speed 10%
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Russia's Last Stand Model: iron curtain class: heavy
pros:
damage bonus 25%
On kill restore 10% health
max primary Ammo increased 100%
On hit Bleed for 3% seconds
cons:
Slower deploy time 35%
slower fire rate 12%
dmg taken from fire increased 10%
No random crits
Rotten Flesh model: unarmed Combat Class: Scout Pros:
On hit Restore 30% health
Faster Swing rate 15%
melee range increased 9%
On hit Bleed for 1 second
Cons:
Damage penalty 24%
Health drain on equip 7%
Max health Decreased 30%
________________________________________________________________________
Cursed Axe Model: Skull Cutter Class: Demoman Pros: On kill 50% health restored
move speed increased 25%
On kill Gain crits for 3% second
on hit slow enemy for 2% seconds
Cons:
HonorBound Once dawn Sheathing deals 50 damage to yourself unless it kills
On hit Health drain -5%
No random crits
Slower Deploy time 10%
Slower Swing Speed 23%
Damage decreased -25%
________________________________________________________________________
Warlocks Magic Staff
Model: freedom staff class: Demoman
Pros:
max health increased 140%
on hit Slow enemy for 7% seconds
on kill Turn enemy to gold
on kill gain Minicrits for 3% seconds
Cons:
dmg taken from blast increased 30%
no random crits
slow swing rate 12%
_________________________________________________________________________
WereWolf Claws Model: warrior's spirit Class: heavy
Pros:
Damage Bonus 30%
On hit Bleed for 10% seconds
Faster Move speed 8%
Jump height increased 12%
Crit from behind
Cons:
No random crits
Crits become minicrits
Slower swing rate 28%
Damage vulnerability 20%
_________________________________________________________________________
devils Knife model: Rose knife class: Spy
Pros:
On kill restore 70% health
immune to effects of afterburn
silent killer
ragdoll becomes ash
health regen 2%
Max health increased 70%
jump height increased 5%
cons:
health drained per second 3% on equip
dmg taken from melee increased 75%
damage penalty 20%
slower swing rate 10%
________________________________________________________________________
Sword Of the skeleton Warlord
model: Eyelander Class: Demoman
Pros: faster swing rate 30% heal on hit 1% on hit bleed for 3% seconds max health increased 125%
cons: dmg taken from blast increased 40% move speed decreased 15% no random crits
Santa's Minigun: Festive Minigun
Pros:
ammo regen 1%
health regen 15%
dmg taken from bullets decreased 30%
dmg taken from crits decreased 12%
fire rate increased 20%
bullet per shot 2%
cons:
damage penalty 60%
dmg taken from blast increased 30%
No random crits
Weapon spread bonus 40%
Christmas Lights model: crossing guard class: All Class
Pros:
Damage bonus 5%
On kill minicrits for 2% seconds
Heal on hit 1%
Faster Move speed 45%
melee range increased 8%
health regen 3%
cons:
slower swing speed 20%
dmg taken from bullets increased 10%
No random crits
max health decreased -20%
Wrapped Up bat model: Wrap Assassin
pros:
faster swing speed 40%
on hit bleed for 4% seconds
max secondary ammo increased 25%
max primary ammo increased 25%
on kill minicrits for 2% seconds
cons:
damage penalty 40%
no random crits
dmg taken from fire increased 10%
Laser shotgun
Model: shotgun
class: Soldier And Engineer
pros:
on kill gain minicrits for 3 seconds
clip size increased 30%
faster reload rate 10%
cons:
shoots tracer rounds
Slower fire rate 25%
slower movement speed 30%
No random crits
Ivy Sword
Model: Claidheamh Mòr
class: Demoman
pros:
On kill restore 40% health
Faster swing speed 25%
Jump height increased 30%
on hit bleed for 10 seconds
Cancel fall damage
melee range increased 30%
cons:
dmg taken from fire increased 25%
health drain per second 2
damage penalty 10%
no random crits
Knights Boots
model: Ali Baba's Wee Booties
class: demoman
Pros:
dmg taken from blast decreased 25%
Cancel Fall damage
health max increased 25%
cons:
jump height decreased 10%
move speed decreased 10%
dmg taken from melee increased 10%
aerial gun
model Shooting Star
class: sniper
pros:
headshot damage increased 25%
primary ammo increased 200%
cons:
crits become minicrits
Slower fire rate 20%
Hard Hat's Golden Touch
model The Gunslinger
class: engineer
pros:
building cost reduction 25%
turn to gold
faster swing rate 30%
max health increased 25%
cons:
dmg penalty 25%
crits become minicrits
lieutenant's Rifle
model: reserve shooter
class: soldier
pros:
faster fire rate 25%
faster reload 25%
bullets per shot 2
clip size increased 20%
ammo regen 5%
cons:
no random crits
dmg taken from blast increased 30%
secondary ammo decreased 25%
SpawnCamper's Backpack
model: Cozy Camper
class: sniper
pros:
Health regen 3%
ammo regen 3%
health increased 25%
dmg taken from fire decreased 25%
cancel fall damage
cons:
move speed decreased 25%
dmg taken from melee increased 25%
primary ammo decreased 30%
damage force increase 30%
Knife of MannCo
model: Prinny Machete
class: All Class
Pros:
Damage bonus 25%
Melee range increased 10%
silent killer
jump height increased 25%
cons:
on miss hit yourself
Max health decreased 10%
Broken Bottle
model: Bottle
class: Demoman
pros:
bleeding duration 5 seconds
Faster swing speed 25%
Damage bonus 10%
cons:
Melee range decreased 4%
On miss Hit Your self
Egypt's Prototype Minigun
model: The Brass Beast
class: Heavy
pros:
Damage bonus 25%
Bullets per shot 2
Max health increased 25%
cons:
Fire rate decreased 30%
No random crits
Move speed decreased 10%
Heavy's Tommy Gun
model: The Family Business
class: heavy
pros:
fire rate increased 70%
clip size increased 40%
max secondary ammo increased 40%
Bullets per shot 4
cons:
Damage penalty 30%
Slower reload speed 40%
The Staff of america
model: The Freedom Staff
class: soldier
pros:
rocket jump damage reduction 80%
Jump height increased 40%
mod crit while airborne
max health increased 40%
cons:
dmg taken from bullets increased 30%
Crits become minicrits
damage penalty 30%
ww2 luger
model: Lugermorph
class: scout and engineer
pros:
Fire rate increased 30%
faster reload rate 25%
penalty
Clip size decreased 25%
secondary ammo decreased 40%
weapon spread increased 25%
FlameThrower of the underworld
model: Flame Thrower
class: pyro
pros:
On kill restore health 50%
afterburn duration increased 40%
afterburn damage increased 25%
Max health increased 60%
Move speed increased 10%
cons:
Health drain per second 2
Damage penalty 25%
dmg taken from fire 30%
Beta Rifle
model: Sniper Rifle
class: sniper
pros:
faster reload rate 30%
accuracy scales damage 1.2%
damage all connected
bullets per shot 2
max primary ammo increased 50%
ammo regen 2%
cons:
sniper only fire zoomed
mod ammo per shot 2
damage penalty 5%
No random crits
Heavys Kitchen cleaver
model: The Flying Guillotine (would use hammer animations}
class: heavy
pros
on hit bleed for 3 seconds
damage bonus 25%
cons:
on miss hit your self
no random crits
melee range decreased 5%
Texans Wrench
class: engineer
model: The Southern Hospitality
pros:
move speed increased 25%
jump height increased 10%
gunslinger punch combo
cons:
slower swing rate 25%
max health decreased 10%
no random crits
milkmen's bat
class: scout
model: The Holy Mackerel
pros:
on hit slows enemys for 5 seconds
faster swing speed 30%
fast move speed 10%
cons:
Damage penalty 40%
Mann trophy
model: saxxy
class: Demoman and heavy and soldier
pros
Max health increased 100%
Damage bonus 10%
move speed increased 25%
crit on hard hit
cons:
dmg taken from bullets 30%
Slower swing speed 25%
My actual Suggestion would be DarkRP support, or a variant with a dark rp gamemode.
Because imagine if the friendly could *actually* run a restaurant
2. An custom weapon system sounds very interesting. It was planned on the official Team Fortress 2 gamemode, as well as a custom class system which is already implemented.