Divinity: Original Sin 2
Summon Rework Core
 Тема закреплена. Скорее всего, здесь есть важная информация.
Cheshirecrow  [Разработчик] 1 дек. 2019 г. в 17:22
BUG reports
Encounter anything weird?
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Dunno if this constitutes as a bug but depending on where your positioned, while your summon is 'Independent', it will not join combat with you unless it enters the enemies view-cone, or is one of the first.
http://prntscr.com/q6jrgb

It doesn't even run to help you or anything.
I did a fight earlier with the skeletons to the right of the merchant undead just outside of FJ (just after the bridge) and the Incarnate was too far and never joined combat, didn't run to pop into combat, just kinda sat back and stared.
Отредактировано RzR⁧⁧Telhalm; 5 дек. 2019 г. в 3:01
Cheshirecrow  [Разработчик] 5 дек. 2019 г. в 4:27 
@ RzRTelhalm Yes that's the problem I've been trying to solve for a long time, and the reason why I didn't publish 'Infinite summon time' earlier. I am afraid I can't do much about it since I can't let the game tag your summon as a common character. (So there will be a lot of limits like they can't equip, have bag pack, get in combat like other player characters) I would suggest you start a combat by sneaking in, so your summons may be closer.
I mean it's not necessarily a huge problem, at least to me, but it's good to know that you've at least tried to do something about it.
Why not change Independence to work when Combat starts?
Cheshirecrow  [Разработчик] 5 дек. 2019 г. в 4:59 
I've been thinking about it, but most of the time AI in combat would give up best opportunities then kick the other guy instead, or keep doing wired staff for it's own satisfaction. I bet people would complain more about it if I set AI take control by default (I love AI control everyone in the team though)
For some reason only the extra summons mod shows up in my list, not the core neither the others
Автор сообщения: The Chosen Slayer
For some reason only the extra summons mod shows up in my list, not the core neither the others
Probably on Steam's part.
Steam has a separate folder that stores mods that it's SUPPOSED to copy to your actual Larian mod's folder.
IF I recall correctly it should be:
Steam\Steamapps\workshop\content\435150.

Автор сообщения: RzRTelhalm
Автор сообщения: The Chosen Slayer
For some reason only the extra summons mod shows up in my list, not the core neither the others
Probably on Steam's part.
Steam has a separate folder that stores mods that it's SUPPOSED to copy to your actual Larian mod's folder.
IF I recall correctly it should be:
Steam\Steamapps\workshop\content\435150.
Oh Thank you so much
So i've been using this mod for a few days and the one thing i've noticed is no matter where I look I am unable to find the independence spell anywhere, is this something that load order could be causing?
Автор сообщения: Lady Evelina Zephyr
So i've been using this mod for a few days and the one thing i've noticed is no matter where I look I am unable to find the independence spell anywhere, is this something that load order could be causing?
Any CONJURER spell vendor.
So if you're still in Fort Joy it would be the lady on the left of as SOON as you enter after Dallis.
Well I tried starting a new game and the spell shows up, but for whatever reason since I added this mod in during Fort Joy it doesn't spawn at the vendors, the other spells are added though, but not Independence
Автор сообщения: Lady Evelina Zephyr
Well I tried starting a new game and the spell shows up, but for whatever reason since I added this mod in during Fort Joy it doesn't spawn at the vendors, the other spells are added though, but not Independence

I'm actually not seeing it either.
Might be a problem with a combination of 'autospawn' and 'Core'.
Autospawn makes any summons act as 'independent' so that's my best guess.

Is it an innate skill by chance?
Cheshirecrow  [Разработчик] 16 дек. 2019 г. в 6:33 
@Lady Evelina Zephyr Thanks for seek out the problem and share with me, I have tested the vendors but the independence skill book is showing up normal on my end as long as I reach lv2. So I am trying to find out why but it may take time.
Can you clarify the changes made to Inner Demon? The tooltip still says it's grants a toggleable ability, but it's cut off in the tooltip. Also, when using Inner Demon, it only grants Demonic Tutelage; it's supposed to grant Demonic Tutelage and Terrify if i recall correctly. The ability can't be reactivated, because the cooldown is as long as demonic tutelage is up, so really, all it is is demonic tutelage.
Seems like the bloated corpse is being counted towards summon number, which I assume to be a bug.
Hello. I don't know if this is a bug or just oddity with other mods. The dimensional bolt and storm do have piercing damage when I start a new story mode game. But, when I load a game, they turn back to do random damage. Any thoughts on this? Thank you.
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