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I did previously have the idea to implement a limited charge for the binoculars (v3 and v4, specifically), requiring them to be recharged if you want to continue using the vision modes. I ended up shelving the whole idea because I had more important things to work on. The code - such as it is - is still there, I can dust it off and see if I can get it working.
The remaining question is how they should be recharged. My initial idea was to just set it up so that you repair it with electronics (replacing the batteries? however you want to justify it). That didn't feel quite right, but none of my other ideas were particularly viable so it'll have to do.
but i do indeed love this mod, seen other people using spyglass mods and wanted something similar, this one is perfect, bar the structure thing. keep up the beautiful work cupcake
PD:
I love this mod, for sure the best UI/spyglass one. Keep up the exceptional work!