Stellaris

Stellaris

Star Trek: New Civilisations
Target 23 Mar, 2024 @ 4:31am
Lore-friendly suggestions
Some of these may already be included, but a few things I noticed that could be changed to be even more close to lore.


* Should Nimbus III be so far away from the Klingons? STV implies it's kind of near the border of all three states.
* Should Coridan Prime have a lot of dilithium? It didn't in my last game.
* What if the Husnock suddenly disappeared in 2366 with no explanation?
* Could adding Federation members increase leader capacity?
* I rename mine, but a little cool easter egg could be to have the seed vault ship called the USS Tikhov.
* Could starbases get named Starbase 1, 2, 3 etc. or would that be too hard with the game's coding?
* Should planets like Argelius, Risa, Barzan and Troyius start as pre-warp? TOS and later make it clear they're aware of aliens but as the Federation you can't enlighten them.
* It's canon that humans have a colony at Vega in 2151.
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Showing 1-6 of 6 comments
walshicus  [developer] 25 Mar, 2024 @ 6:55am 
Nimbus III on the canon A/B map should be located where the Star Charts say it is.

Starbase numbers should be in place for appropriate empires, but TBH there's a lot of issues with the game re-renaming them...

Vega has a colony, yes. But the game's scale isn't enough to really account for it.

I wouldn't want to have the Husnock just disappear always. It'd be pretty boring I think.
Target 25 Mar, 2024 @ 1:51pm 
Originally posted by walshicus:

I wouldn't want to have the Husnock just disappear always. It'd be pretty boring I think.

Does this mean sometimes they do??
walshicus  [developer] 25 Mar, 2024 @ 2:09pm 
No, but if there was anything added to represent what happened in the episode, it wouldn't be 100% guaranteed to trigger, and it wouldn't only be able to trigger for the Husnock.
jojobe 30 Mar, 2024 @ 4:45pm 
Please make Kelvin race void born to date only 3 races are void born that you cant do any changes to because of locked features. Their are not enough choices.
walshicus  [developer] 31 Mar, 2024 @ 8:09am 
What are you wanting from them being 'voidborn'?
jojobe 8 Apr, 2024 @ 5:43pm 
Originally posted by walshicus:
What are you wanting from them being 'voidborn'?
well they are not specific race with a specific location, they are without a known home world, 2. their traits are not locked like the other 3, i was trying to make a merchant build you cant do that with the other 2 because of locked traits at the start that cant be removed. lastly personal flavor you can look human. It just give people flexibility to do what they want.
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Showing 1-6 of 6 comments
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