Stellaris

Stellaris

Star Trek: New Civilisations
Intercept, Engange, Picket - ship combat behaviors in New Civilizations
How precisely do the combat behaviors differ? In particular, how do they work with short ranged weapons, such as pulse phasers.

I've observed that my pulse phaser equipped ships seem to circle the enemy at range, while shooting at their foes not nearly as often as I'd have assumed. In theory, their pulse phasers should be able to just barely reach the enemy if the ships stays at the range its combat behavior says it should, but I'm not 100% it's working as intended. Am I better of setting them to intercept behavior?
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Showing 1-5 of 5 comments
Scrambles  [developer] 16 Jan, 2024 @ 7:34am 
All of them kind of work the same way except Picket at the moment. Picket ships orbit their target at a fixed range, everything else just goes to a fixed range and tries to stay within that range of its target. Mostly it's just a matter of roughly how close you want the ship to be to its target plus which modifiers you want on it.

That said, we're probably going to make some changes as it hasn't been revised in a long time and it's now quite out of alignment with vanilla.
Scrambles  [developer] 16 Jan, 2024 @ 7:39am 
You can see the values in 01_standard_ship_behaviors.txt
George The Ork 6 Feb, 2024 @ 10:11am 
Ah I was wondering about this. Had some ships in a game yesterday just sit there outside of the range of their own beams, but evidently in range of the enemies, and just get slaughtered trying to kill things with just their torpedoes.

Any recommended AI computers for the various ship types? As what I thought was the one the auto-build defaults to was the intended role of the ship (like light cruisers being pickets) as otherwise I might just put them all onto intercept. Even if sometimes destroyers just decide to hang back for no reason anyway, lazy gitz.
Scrambles  [developer] 8 Feb, 2024 @ 11:59am 
Yeah, the main things that distinguish them are how the ship decides what range it wants to be at from it's target, and how to get there.

It's pretty similar to vanilla - for most it's the "median" range of their weapons, excepting Engage which is "min" range and Artillery/Carrier which are "max" range.

So basically just don't use Artillery or Carrier unless you really want the ship to try to stay as far away as it can, while still contributing a bit with it's longest range weapons.

Intercept, Line and Picket should all be pretty sensible, and look reasonably pleasing, for most ships.
Scrambles  [developer] 8 Feb, 2024 @ 12:01pm 
Oh and sometimes, yes... ships just appear to completely ignore the behaviour and do crazy things. Most of the time it's because they have switched target, I think, so they move to get range on a new enemy. If anyone has great expertise on Stellaris ship combat behaviour feel free to share!
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