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You can build a type of ship called Exploration Cruisers if you want to simulate the Enterprise fantasy by sending one special ship out to explore the galaxy. This allows you to have a Galaxy, Constitution, NX etc. class ship named whatever you prefer go out and explore. It requires an Ascension Perk though. Our view is that the Enterprise doesn't itself as a ship have any magic powers that make it a mighty "flagship", rather it is the crew who are special, and you can recruit a great many of these characters as mentioned above.
To form the Federation you need to run the Agenda as one of the founding nations - it's not automatic.
The conceit is that you are the one running Starfleet (or the equivalent) for your empire. If you want a ship named Enterprise, then commission one by building it and giving it that name.
If you want Janeway to patrol the Neutral Zone from a Cheyenne class ship instead of an Intrepid, then do that. If you want her exploring in an Intrepid named Voyager, then do that too. The tools already exist within the game without the game presuming you want that.
I really like the concept of this mod, like having the freedom to do what you want to do, so not following any rail track, this is also one of the reason why I do prefer NC over NH. Thank you!!
Ship research works pretty much the same as any other research in the game, with the exception that you can choose to ships that are obsolete appear in the list. Stellaris uses randomly drawn options, so randomness will inherently be a part of it. The point of the system is for players to make decisions based on what's presented to them at the time, not to try and plan out every single item of research in any specific order.