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I'd intentionally made it so that the houses don't gain actual *ownership* of the planets because I didn't want to take those planets away from the player. I think canonically we see Houses have control of large portions of a planet, but not outright system ownership. There's a risk as well with taking the planet ownership away that the pop factions will ping-pong in and out of existence.
With buildings, I also don't want to clog up the game with hundreds of - effective - duplicates. If we ever get a good system to have one building but conditional names or icons, then sure. But part of what makes STNC faster is that I focus "width" in areas that can support it better.
TBH if that other project does something, that's often enough reason for me not to want to do it. ;)
That said, at some point I want to look at how the Kazon Sects can fit into the House approach, and might look to make changes then.