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Leaders cannot change classes outside of being elected to ruler. If we had a bit more flexibility with how leaders worked, I'd do more here to make leaders able to take multiple jobs without things going weird.
Some countries are guaranteed to spawn (the Majors plus a handful of others). The rest are on an equal random weighting.
Or an event to allow class shifting, which is actually deleting the old leader and spawning a new leader with the same age and traits?